
DevStream
An open-source DevOps toolchain manager
What it does
DevStream is an open source DevOps toolchain manager, empowering you to set up flexible DevOps toolchains in 5 minutes with 1 command. https://github.com/merico-dev/stream Configure, manage & automate your tools effortlessly.
Does the same job
all alternatives →

- DADevUtils.app – Developer Utilities for macOS2020 · ▲241
This is a project I've been working on since the start of Covid-19. I built an app so that I don't have to put data into online tools like JWT debugger, JSON formatter, URL decoder, etc... https://devutils.app The app works entirely offline and is open-source. I'm selling the pre-built version of the app to earn some revenue for my time. If you want to try the app but can't afford the price or don't have XCode to build the app, drop me an email (my profile), I'll be happy to provide you a free build. I would love to hear all the feedback/suggestions. Thanks!
- DTDevstream.tv – Watch developers code live2018 · devstream.tv · ▲257


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OpenTrailPaper is open-source bike computer firmware for the LilyGO T5S3 4.7" E-Paper PRO. It supports offline maps, GPX routes, FIT recording and Bluetooth sensors.
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Launched alongside, March 2022
the whole month →- IM
Hi HN! I made many small web games in the past with Unity or Phaser. But this time I wanted to make something completely on my own. So I coded a basic game framework in plain JavaScript, and used it to make Almost Pong. This was a really fun project that taught me a lot about JavaScript, and I plan to make more minimalist games with this framework. Interesting fact: Almost Pong doesn't load any assets, all sprites and sounds are generated with code. Happy to answer questions, and please let me know if you have any feedback on the game. Thanks!
Dev tools · 2022 · lessmilk.com
- IM
Life & fun · 2022 · networksfromscratch.com
- HA
Paste the following into the console of any HN page - for annotated avatars on all HN comments. (self contained code) for(u of document.querySelectorAll('.hnuser'))for(u.prepend(c=document.createElement('canvas')),x=c.getContext('2d'),c.width=18,c.height=14,s=u.innerText,r=1,i=28+s.length;i--;i>>29>X*X/3+Y/2&&x.fillRect(6+2*X,2*Y,2,2)&x.fillRect(6-2*X,2*Y,2,2):r+=s.charCodeAt(i-28,x.fillStyle='#'+(r>>8&0xFFFFFF).toString(16)))r^=r>>17,r^=r>2
Dev tools · 2022


- AG
Life & fun · 2022 · backofyourhand.com