Doomscroll the Goverment's UFO Files as One Gigantic Microfilm
In plain words
Doomscroll the Government's UFO Files as One Gigantic Microfilm is a life and fun tool that presents declassified UFO documentation in an accessible digital format. It converts scattered government records into a single, searchable microfilm-style interface, allowing users to browse and review historical UFO files. The product is designed for researchers, curious individuals, and UFO enthusiasts who want to explore publicly released government materials on the topic in an organized way.
written from the facts on this page · September 2026
Does the same job
all alternatives →- IMI made a Doom-like game fit inside a QR code2025 · github.com · ▲531
I sometimes pick up random projects just because I can, this was one of those times. I made it as a week long project a while back this year but never shared here, so thought to go for it haha. I created a game inspired by Doom and the backrooms called The Backdooms under 2.4kb in minified html. (for reference, this entire post would be around 1.8kB haha) I had to use a not popular way of using GZip with Zlib headers (had to write my own script for compressing it, also in the repo) to eventually convert it a size 40 QR code that works right in your browser using Decompressionstream API. This…
- A5All 55,256 Slides of the WAR.GOV/UFO Files Searchable and LinkableMay 2026 · hypergrid.systems · ▲16
- BLBitwise Liminal – A Short Film in 256 Bytes of Code2024 · killedbyapixel.github.io · ▲450
A Short Film in 256 Bytes of Code Programmed by KilledByAPixel Presented at Lovebyte Party 2024 ... I found an old VHS tape at a yard sale. It was labeled "Bitwise Liminal" in sharpie. But when I watched the video it was only static. Then I started having vivid and... unsettling dreams. Also I couldn't stop thinking about that weird VHS tape. After researching I learned it was a digital backup. Using some special software I recovered the data. To my shock, it was a 256 byte program... With trembling hands I opened it in a web browser. Strange. This reminds me of the dreams I've been having.…

- D1Doom (1993) in a PDF2025 · doompdf.pages.dev · ▲369
I made a Doom source port that runs within a PDF file. I was inspired by the recent HN post about Tetris in a PDF (https://news.ycombinator.com/item?id=42645218) and I wondered if I could get Doom to run using a similar method. It turns out that old versions of Emscripten can compile C to asm.js code that will happily run inside the limited JS runtime of the PDF engine. I used the doomgeneric (https://github.com/ozkl/doomgeneric) fork of the original Doom source, as that made writing the IO fairly easy. All I had to do was implement a framebuffer and…
- KRKiDoom – Running DOOM on PCB TracesNov 2025 · mikeayles.com · ▲362
I got DOOM running in KiCad by rendering it with PCB traces and footprints instead of pixels. Walls are rendered as PCB_TRACK traces, and entities (enemies, items, player) are actual component footprints - SOT-23 for small items, SOIC-8 for decorations, QFP-64 for enemies and the player. How I did it: Started by patching DOOM's source code to extract vector data directly from the engine. Instead of trying to render 64,000 pixels (which would be impossibly slow), I grab the geometry DOOM already calculates internally - the drawsegs[] array for walls and vissprites[] for entities. Added a…
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- NW
Hey HN, Henry here from Cactus. We open-sourced Needle, a 26M parameter function-calling (tool use) model. It runs at 6000 tok/s prefill and 1200 tok/s decode on consumer devices. We were always frustrated by the little effort made towards building agentic models that run on budget phones, so we conducted investigations that led to an observation: agentic experiences are built upon tool calling, and massive models are overkill for it. Tool calling is fundamentally retrieval-and-assembly (match query to tool name, extract argument values, emit JSON), not reasoning. Cross-attention…
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- FM
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