Dev tools · September 25, 2012
Ejecta, A Fast, Open Source JavaScript, Canvas Implementation for iOS
Ejecta, A Fast, Open Source JavaScript, Canvas Implementation for iOS launched on September 25, 2012 with 190 votes, #5 of 455 launches that month and more than 95% of that year's launches. The site was still online in September 2026, 14 years on.
In plain words
Ejecta is an open-source JavaScript runtime for iOS that runs games and animations without browser components like divs, tables, or forms. It executes JavaScript through JavaScriptCore and renders Canvas graphics via OpenGL, with audio handled through OpenAL. Designed for developers, it provides touch, accelerometer, and gamepad support similar to web browsers, allowing HTML5 games to run natively on iOS with improved performance and audio quality.
written from the facts on this page · September 2026
From the sources
Ejecta is like a Browser without the Browser. It's specially crafted for Games and Animations. It has no DIVs, no Tables, no Forms – only Canvas and Audio elements. This focus makes it fast. JavaScript code is executed directly by a JavaScript VM (JavaScriptCore), the HTML5 Canvas 2D and WebGL API is implemented in native code with OpenGL, Audio is implemented with OpenAL. Several other APIs (touch, accelerometer, localStorage, gamepad) behave like those in a real browser. Many HTML5 Games run out of the box, or with minimal modifications – with better performance, better sound support, Game Center integration and more. While Ejecta works nicely with straight forward Canvas animations, it…from impactjs.com
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