EVOLVE
Gpu ray-tracing benchmark
EVOLVE launched on March 25, 2025 with 22 votes, #814 of 7,215 launches that month and more than 90% of that year's launches. The site was still online in September 2026, 1 year on.
What it does
Introducing Evolve: A comprehensive GPU benchmark suite specializing in ray tracing. Measure your GPU's speed and performance across various categories, including ray tracing, energy consumption, and driver efficiency.
Unlock insights with the free Evolve Benchmark. Optimize performance, drive growth, and stay ahead with data-driven strategies.
Created by ex-game devs, Evolve is a free GPU benchmarking tool for performance verification and power efficiency. Built to push the limits of modern hardware, it’s a comprehensive tool for gamers, overclockers, GPU, phone, and tablet builders, offering game-like testing with the best visual quality. Evolve measures 7 detailed scores, making it the most powerful benchmarking suite on the market. Each score is broken down into detailed, actionable insights, giving you critical info into performance across various workloads. With Evolve, you can easily identify hardware trade-offs, pinpoint bottlenecks, and explore various rendering techniques used in modern game engines. This repeatable,…from evolvebenchmark.com
Does a similar job
all alternatives →- AGA game where you build a GPUApr 2026 · jaso1024.com · ▲964
Thought the resources for GPU arch were lacking, so here we are
a Rust ray tracer that runs on any GPU – even in the browserNov 2025 · github.com · ▲95I’ve been experimenting with Rust lately and wanted a project that would help me explore some of its lower-level and performance-oriented features. Inspired by Sebastian Lague’s videos, I decided to implement my own ray tracer from scratch. The initial goal was just to render a simple 3D scene in the browser at a reasonable frame rate. It evolved into a small renderer that can: • Run locally or on the web using wgpu and WebAssembly • Perform mesh rendering with a Bounding Volume Hierarchy (BVH) for acceleration • Simulate both direct and indirect illumination for photorealistic results • Be…
I've made a Monte-Carlo raytracer for glTF scenes in WebGPU2024 · github.com · ▲131This is a GPU "software" raytracer (i.e. using manual ray-scene intersections and not RTX) written using the WebGPU API that renders glTF scenes. It supports many materials, textures, material & normal mapping, and heavily relies on multiple importance sampling to speed up convergence.
Shadeup – A language that makes WebGPU easier2024 · shadeup.dev · ▲179
NVIDIA Geforce RTX 5070 Ti2025 · nvidia.com · ▲124Supercharge gaming with DLSS 4, NVIDIA Studio, and AI
- VAVector - A High-Level Programming Language for GPU Computing2013 · zhehaomao.com · ▲142
More life & fun this month
the category →
A free city-building game in your browser. You are the mayor. You know what the city needs. Now get it past the zoning board, the neighbors, the appeals court and the next election.
Life & fun · 2d ago · permit.petercai.com
- IV
Life & fun · 15d ago · tanzaniaeducationproject.org

Turn a phone, tablet or TV into a sign. Type a message and it fills the screen: welcome signs, timers, Wi-Fi passwords and more. No app, no account, free.
Life & fun · 16d ago · bigwords.page

Play a free virtual guitar online with your keyboard or by touch. Slow songs down and see every chord, string and strum. Acoustic, classic, electric and bass.
Life & fun · 9d ago · guitoro.com

Carrier settings from iPhone, Pixel and Galaxy firmware, decoded and compared: APNs, VoLTE, 5G and Wi-Fi Calling per carrier, and what each build changed.
Life & fun · 13d ago · carrierexplode.com

Life & fun · 23d ago · space.bl2.net
Source: Product Hunt launch ↗
Launched alongside, March 2025
the whole month →
Mimic Human Research & Save Findings in AI Knowledge Base
AI · 2025 · sider.ai




