nowfound

Life & fun · March 25, 2025

EVOLVE

Gpu ray-tracing benchmark

EVOLVE launched on March 25, 2025 with 22 votes, #814 of 7,215 launches that month and more than 90% of that year's launches. The site was still online in September 2026, 1 year on.

What it does

Introducing Evolve: A comprehensive GPU benchmark suite specializing in ray tracing. Measure your GPU's speed and performance across various categories, including ray tracing, energy consumption, and driver efficiency.

Unlock insights with the free Evolve Benchmark. Optimize performance, drive growth, and stay ahead with data-driven strategies.

Created by ex-game devs, Evolve is a free GPU benchmarking tool for performance verification and power efficiency. Built to push the limits of modern hardware, it’s a comprehensive tool for gamers, overclockers, GPU, phone, and tablet builders, offering game-like testing with the best visual quality. Evolve measures 7 detailed scores, making it the most powerful benchmarking suite on the market. Each score is broken down into detailed, actionable insights, giving you critical info into performance across various workloads. With Evolve, you can easily identify hardware trade-offs, pinpoint bottlenecks, and explore various rendering techniques used in modern game engines. This repeatable,…from evolvebenchmark.com

Does a similar job

all alternatives →
  • AG
    A game where you build a GPUApr 2026 · jaso1024.com · ▲964

    Thought the resources for GPU arch were lacking, so here we are

  • a Rust ray tracer that runs on any GPU – even in the browserNov 2025 · github.com · ▲95

    I’ve been experimenting with Rust lately and wanted a project that would help me explore some of its lower-level and performance-oriented features. Inspired by Sebastian Lague’s videos, I decided to implement my own ray tracer from scratch. The initial goal was just to render a simple 3D scene in the browser at a reasonable frame rate. It evolved into a small renderer that can: • Run locally or on the web using wgpu and WebAssembly • Perform mesh rendering with a Bounding Volume Hierarchy (BVH) for acceleration • Simulate both direct and indirect illumination for photorealistic results • Be…

  • I've made a Monte-Carlo raytracer for glTF scenes in WebGPU2024 · github.com · ▲131

    This is a GPU "software" raytracer (i.e. using manual ray-scene intersections and not RTX) written using the WebGPU API that renders glTF scenes. It supports many materials, textures, material & normal mapping, and heavily relies on multiple importance sampling to speed up convergence.

  • NVIDIA Geforce RTX 5070 Ti2025 · nvidia.com · ▲124

    Supercharge gaming with DLSS 4, NVIDIA Studio, and AI

  • VA

More life & fun this month

the category →

Source: Product Hunt launch ↗

Launched alongside, March 2025

the whole month →
  • Mimic Human Research & Save Findings in AI Knowledge Base

    AI · 2025 · sider.ai

  • Turn your ideas into products that sell

    AI · 2025 · atoms.dev

  • Aha▲1,152

    The world's first AI influencer marketing team

    AI · 2025 · ahacreator.com

  • Fluently▲976

    Start speaking English as well as your native language

    AI · 2025 · getfluently.app

  • Conversational AI surveys, interviews, user tests, polls

    AI · 2025 · theysaid.io

  • Record your screen, share instantly, look like a PRO

    Growth · 2025 · supercut.ai