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Life & fun · December 13, 2015

Flat Surface Shader

Lighting simulator

Flat Surface Shader launched on December 13, 2015 with 3 votes. The site was still online in September 2026, 10 years on.

What it does

Simple, lightweight Flat Surface Shader for rendering lit triangles.

Admit it, 3D is cool. But, you know what's cooler? 2D. I love WebGL, but unfortunately it doesn't work everywhere. This lighting simulation can be configured to use either the 2D context of a canvas element or an array of SVG polygons to draw the triangles. It also utilises native Float32Arrays to store numerical data for highly optimised calculations. This is a collaborative effort between Matthew Wagerfield and Tobias van Schneider – a couple of pandas trying to make the web a more magicalfrom matthew.wagerfield.com

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Launched alongside, December 2015

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