Game Boy pixel pipeline explorer
I made a pixel pipeline explorer for the original Game Boy's Pixel Processing Unit (PPU). If you are implementing a Game Boy emulator or just interested in it then this might provide some help :)
Game Boy pixel pipeline explorer launched on May 27, 2026 with 14 votes, #1,027 of 20,538 launches that month and more than 90% of that year's launches.
In plain words
Game Boy Pixel Pipeline Explorer is a tool for visualizing how the original Game Boy's Pixel Processing Unit renders graphics. It breaks down the pixel pipeline step-by-step, making it useful for developers building Game Boy emulators or anyone studying the console's technical architecture. The tool helps users understand the internal workings of the Game Boy's graphics system through interactive exploration.
written from the facts on this page · September 2026
From the sources
An interactive, dot-accurate explorer of the Game Boy (DMG) PPU pixel pipeline: step through OAM scan, the BG/window/sprite fetcher, the FIFOs, and the pixel mixer dot by dot, validated against dmg-acid2 and mealybug-tearoom-tests.
# regs: LCDC=91 SCX=00 SCY=00 BGP=FC OBP0=FF OBP1=FF WY=00 WX=07 64 250 SCX 07 <- ly, dot-in-line, reg, value(hex) 80 120 BGP E4 We replay your input through the reference model and pinpoint the first pixel that differs. Files are matched by type/size: drop them in anyfrom pixelpipeline.xyz
Does a similar job
all alternatives →- GBGame Bub – open-source FPGA retro emulation handheld2025 · eli.lipsitz.net · ▲274
Hey HN, Over the past ~1.5 years, I built an open-source FPGA retro emulation handheld that can play Game Boy, Game Boy Color, and Game Boy Advance cartridges. To my knowledge, there isn't an existing open-source FPGA emulator that can play physical cartridges like this. One of my main goals was to do all of the pieces myself, and be able to understand every component of it, so I designed my own PCB, wrote the firmware, wrote a Game Boy and Game Boy Advance emulator for the FPGA (using the Chisel HDL), and designed a 3D-printed case. I detailed the design and development process in the…


I built a reverse image search for pixel art2021 · github.com · ▲129Pixel art search engine for opengameart. Contribute to emnh/PixelArtSearch development by creating an account on GitHub.


More life & fun this month
the category →
A free city-building game in your browser. You are the mayor. You know what the city needs. Now get it past the zoning board, the neighbors, the appeals court and the next election.
Life & fun · 4d ago · permit.petercai.com
- IV
Life & fun · 16d ago · tanzaniaeducationproject.org

Turn a phone, tablet or TV into a sign. Type a message and it fills the screen: welcome signs, timers, Wi-Fi passwords and more. No app, no account, free.
Life & fun · 17d ago · bigwords.page

Play a free virtual guitar online with your keyboard or by touch. Slow songs down and see every chord, string and strum. Acoustic, classic, electric and bass.
Life & fun · 11d ago · guitoro.com

Carrier settings from iPhone, Pixel and Galaxy firmware, decoded and compared: APNs, VoLTE, 5G and Wi-Fi Calling per carrier, and what each build changed.
Life & fun · 15d ago · carrierexplode.com

Life & fun · 25d ago · space.bl2.net
Source: Show HN post ↗
Launched alongside, May 2026
the whole month →

Parallel agents, diff reviewer, and multi-model comparisons
Dev tools · May 2026 · kilo.ai



Hey HN, Henry here from Cactus. We open-sourced Needle, a 26M parameter function-calling (tool use) model. It runs at 6000 tok/s prefill and 1200 tok/s decode on consumer devices. We were always frustrated by the little effort made towards building agentic models that run on budget phones, so we conducted investigations that led to an observation: agentic experiences are built upon tool calling, and massive models are overkill for it. Tool calling is fundamentally retrieval-and-assembly (match query to tool name, extract argument values, emit JSON), not reasoning. Cross-attention…
Life & fun · May 2026 · github.com

🌱 Private, quiet space for thinking. Simple app for .md files. - zakirullin/files.md
Dev tools · May 2026 · github.com