GameGame – an LLM to resolve conflicts in board games
I wanted to learn more about RAG implementations, so I built something to solve the constant digging through manuals whenever we play a game. It's fairly simplistic, but actually has worked pretty well for some of these conflicts. Everythings Open Source on GitHub if you're curious (or have ideas), and I'd love to hear feedback from fellow boardgamers!
Does the same job
all alternatives →- MAmade a html5 game, polished it many many times2011 · hotbazooka.com · ▲211
hi all, I've always wanted to make my own game, but couldn't afford a thousand-dollar adobe (flash+photoshop) license. I'm not a talented programmer, have no degree in CS. But I understand some elements of design. So I got me a copy of ImpactJS, and after about 5 months of steep learning curve (at least for me), I managed to come up with a game. I also integrated it with a highscore and badge system, similar to what you get at Kongregate. You need to login with Google/OpenID to earn badges/scores. link is: http://www.hotbazooka.com/privatejoe hope to hear some feedback/questions from you guys!
- ITI taught LLMs to play Magic: The Gathering against each otherFeb 2026 · mage-bench.com · ▲117
I've been teaching LLMs to play Magic: The Gathering recently, via MCP tools hooked up to the open-source XMage codebase. It's still pretty buggy and I think there's significant room for existing models to get better at it via tooling improvements, but it pretty much works today. The ratings for expensive frontier models are artificially low right now because I've been focusing on cheaper models until I work out the bugs, so they don't have a lot of games in the system.
- IWI wrapped the Zorks with an LLMJan 2026 · infocom.tambo.co · ▲111
I grew up on the Infocom games and when microsoft actually open-sourced Zork 1/2/3 I really wanted to figure out how to use LLMs to let you type whatever you want, I always found the amount language that the games "understood" to be so limiting - even if it was pretty state of the art at the time. So I figured out how to wrap it with Tambo.. (and run the game engine in the browser) basically whatever you type gets "translated" into zork-speak and passed to the game - and then the LLM takes the game's output and optionally adds flavor. (the little ">_" button at the top exposes the…
- ISI spent 6 years making a cool free game2015 · ▲151
Hey everyone! Long time lurker, first time poster. I've just reached beta in my game BoxByte Lyte. -What is it- It's a free 3d arcade game for hardcore players that uses color matching in interesting ways. Also it's a one button game, well movement and one button. Cool huh? The final release will be free too. -What I need- This is a very challenging game, so I really need to balance the difficulty so that it's still hard but not impossible. It would be great just to hear your experiences of the game and how far in it you got. -Where can I report bugs?-…
- MAMeatshields – An in-browser turn-based strategy game2017 · ▲113
A few months ago (82 days to be exact!) I posted a link on HN to my game, Meatshields. A bunch of you commented and played my game and gave me some wonderful feedback. Over the last few months I've been playing with many of you and implementing the best of everybody's suggestions. So, thank you, HN for all your help! I feel this is an extreme overhaul I couldn't have done without your input. Since then, I have: Dramatically improved our hosting platform (So it HOPEFULLY won't go down this time (oops.)), Added two new units, Rebalanced all existing units, Added many more maps, Improved the…
- GOGamification.org - Open Source Game Mechanics2010 · gamification.org · ▲76
More ai this month
the category →
I trained a 125M-parameter transformer to autocomplete piano performances in real time (~108 notes/sec on an iPhone 15). The idea is basically GitHub Copilot or Tabnine, except instead of prompting it with code, you prompt it by playing a few notes on a MIDI piano. The model then continues what you played, entirely on-device. The app is free if anyone wants to try it. Happy to answer questions about the model, training, Core ML, or the many things that didn't work.
AI · 17d ago · simedw.com
Astute▲585Automate your B2B brand going viral, with new media creators
AI · 18d ago · company-app.joinastute.com


Hey HN, Henry from Cactus here! We previously released Cactus Needle, a 14MB agentic LLM for tool call, device use, and structured extraction for phones, wearables, smart homes, small robots and microcontrollers. We got really great feedback here, and have now incorporated the suggestions to release Needle 2. The whole model is a single 14MB binary that runs a full session in 28MB of RAM; 45m parameters at 2bit compression. Needle hits 500 tokens/sec decode speed on a Raspberry Pi 5, sits between 400-1,500 tokens/sec on VR devices like Meta Quest 3S and Apple Vision Pro, and ranges…
AI · 27d ago · cactuscompute.com


Launched alongside, September 2024
the whole month →

BeforeSunset AI 2.0▲1,267Personalized AI daily planning that suits your life
AI · 2024 · beforesunset.ai


