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Life & fun · January 24, 2024

Gaussian Splat renderer in VR with Unity

I was playing with this for a few weeks over the holiday break. This is one of the GS3D sample scenes running on PCVR at about 65 FPS. I'm sorting on the CPU at the moment, so there are some hitches, but it works! I may publish this as a Unity asset. (I'd love to get it working on Vision Pro, but we'll see.)

Gaussian Splat renderer in VR with Unity launched on January 24, 2024 with 21 votes, #978 of 4,438 launches that month and more than 75% of that year's launches. The site was still online in September 2026, 2 years on.

Visit youtube.com ↗Alternativestop 22% of January 2024

In plain words

A Gaussian Splat renderer implementation for VR environments built in Unity, currently running GS3D sample scenes on PCVR hardware at approximately 65 frames per second. The tool performs CPU-based sorting and experiences occasional performance hiccups, but demonstrates functional real-time 3D rendering in virtual reality. The creator is exploring potential publication as a Unity asset and investigating compatibility with Vision Pro headsets.

written from the facts on this page · September 2026

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