GitHub
Full-Stack Javascript MMORPG engine and framework
GitHub launched on March 29, 2025 with 13 votes, #1,748 of 7,215 launches that month and more than 75% of that year's launches. The site was still online in September 2026, 1 year on.
What it does
Full-Stack JAVA MMORPG Engine and Game.
MMORPG Engine and Framework. Contribute to ReconquerOnline/reconquer-engine development by creating an account on GitHub.
🚨 IMPORTANT: Before using or contributing, please read the LICENSE and CONTRIBUTOR LICENSE AGREEMENT . Reconquer Engine is an MMORPG game engine and framework for creating games with mechanics similiar to Old School Runescape (OSRS). It is currently used for the game Reconquer Online . This repository contains not only the engine files, but also all the assets for running a local copy of Reconquer Online! It uses native web technology for user interfaces and three.js for graphics. Therefore it can easily run in a web browser or an Electron app. The backend uses Express and Socket.io for a server and real time communication. The exporter, which combines game assets and generates configs,…from github.com
Does a similar job
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I've been working on an MMORPG that is now in alpha as a solo developer. Here are the major open source technologies that I use: Blender - 3D modeling software for creating the overall environment and every game object. I've gotten a lot of CC and Public Domain assets from https://poly.pizza GLTF - I export assets from blender to the GLTF asset format JSON - I write a JSON config for every game object that describes things like its name, its interactions, its collisions, etc. Node.js exporter - I iterate over the environment and every asset to create a scene hierarchy. I use…
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