Heard Google copied part of our product for IO. Want to show off first
I just heard from a very reputable source that Google built part of our product and that they're about to show it off at Google IO. We built a 3D film tool called ArtCraft: https://getartcraft.com https://github.com/storytold/artcraft (our monorepo with the desktop app, server, and website code) Our 3D virtual film set enables set decoration, location reuse, precision blocking (control over where things are), character posing, etc. Sets and objects can be generated as meshes or gaussian splats. Autoregressive multimodal models can treat input "previz" style…
What it does
In the maker’s words, at launch
I just heard from a very reputable source that Google built part of our product and that they're about to show it off at Google IO. We built a 3D film tool called ArtCraft: https://getartcraft.com https://github.com/storytold/artcraft (our monorepo with the desktop app, server, and website code) Our 3D virtual film set enables set decoration, location reuse, precision blocking (control over where things are), character posing, etc. Sets and objects can be generated as meshes or gaussian splats. Autoregressive multimodal models can treat input "previz" style scenes as ControlNets of sorts. Combined with reference images and a possibly a few follow-up rounds of editing, you can create extremely precise starting frames that reflect your vision as a director or creative almost exactly as you see it. It gets rid of the "roulette wheel" of prompting in the places and times where you know you what you want. It's like a WYSIWYG editor. Here's an example: https://app.getartcraft.com/edit-3d/m_qa72baw3crghyfn2bbw52j... (Sci-Fi horror film, starring Garry Tan.) I was just told that Google built a 3D tool similar to ours that they're showing off at Google IO. I don't view this as bad, but I do want to share ours before they get all the attention. OpenAI's GPT Image is a lot better at this "3D previz to full render" task than Google's Nano Banana, and it's excelled at this workflow since GPT Image 1. (Unless Google shows off a brand new model for the task, I expect this to still be the case.) Our plan is to build vertical specialized tools for animation, editing, dubbing and make the entire stack - including cloud API routers and model containers - open source. Here's an example of timeline based animation (and we have the ability to edit animation curves for all objects, meshes, cameras, etc.): https://imgur.com/a/00q76j2 Our tool has BYOK and subscriptions, so you can use lots of other API providers and even log in with the commercial versions of other models and aggregators. We don't care if we book the revenue directly, we want to build the rails and the UX and win mindshare. We hit a pretty good growth spurt and have had folks start sending us PRs, which has been exciting. Eager to see what Google's version of this looks like. If you're a Rust developer interested in film and media, I'd love to say hi.
Does the same job
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- MMMagma – Multiplayer AI for Artists2023 · youtube.com · ▲28
Hello HN community! I’m one of the founders of Magma, a multiplayer art platform. You might recall our earlier post (https://news.ycombinator.com/item?id=30869131), and today we’re sharing a significant update with our artist-focused, multiplayer AI assistant, a first in the realm of collaborative creative tools. Hope you’ll like it! See how it works in this YouTube video: https://www.youtube.com/watch?v=ZESJfjwxLjk. For in-depth understanding, here’s our documentation (https://help.magma.com/en/articles/6711598-beta-ai-assistant) and…
- IBI built an Free AI tool to generate pixel art from text descriptions2025 · pixelateimage.org · ▲21
Hi HN, I'm excited to share a project I've built: PixelateImage.org. Instead of being a traditional image editor, this is an *AI-powered tool that generates pixel art directly from your text prompts.* If you've ever wanted to create unique pixel art characters, scenes, or assets for games, art projects, or just for fun, but perhaps lacked the specific artistic skills or time, this might be for you. My goal was to make generating retro-style or modern pixel art more accessible. You can type in a description (e.g., "a brave knight in a dark forest," "a futuristic cityscape at night," "a cute…
- IMI made an AI pixel art generator for game devs2025 · pixel-gen.ai · ▲6
It works by using open AIs new gpt-image API, image processing algorithms and some prompt engineering. Still has some limitations, but can already generate ready to use assets.
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Open-source GTM skills for technical founders
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OpenTrailPaper is open-source bike computer firmware for the LilyGO T5S3 4.7" E-Paper PRO. It supports offline maps, GPX routes, FIT recording and Bluetooth sensors.
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Launched alongside, May 2026
the whole month →

Parallel agents, diff reviewer, and multi-model comparisons
Dev tools · May 2026 · kilo.ai


- NW
Hey HN, Henry here from Cactus. We open-sourced Needle, a 26M parameter function-calling (tool use) model. It runs at 6000 tok/s prefill and 1200 tok/s decode on consumer devices. We were always frustrated by the little effort made towards building agentic models that run on budget phones, so we conducted investigations that led to an observation: agentic experiences are built upon tool calling, and massive models are overkill for it. Tool calling is fundamentally retrieval-and-assembly (match query to tool name, extract argument values, emit JSON), not reasoning. Cross-attention…
Life & fun · May 2026 · github.com
- FM
Dev tools · May 2026 · github.com