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Work · July 15, 2026

Hexcalibur

Pixel art editor with a live 3D preview, in your browser

Hexcalibur launched on July 15, 2026 with 2 votes.

What it does

Hexcalibur is a browser-based pixel art editor for game artists. Paint block textures in 2D and watch them update live on a 3D block, animate sprites on a frame-by-frame timeline, and build tilesets with autotiling. Everything is organized as packs - manage and export a whole texture set as one unit, with engine-aware exports for Minecraft (Java + Bedrock), Tiled, Godot, Unity, Three.js, and Babylon. No install, humans place every pixel. Free to start, Pro when you need more.

Hexcalibur is a pixel art editor for voxel-game block textures. Paint in 2D, see it in 3D, export for Minecraft, Tiled, Godot, and Unity. Free in your browser.

Hexcalibur is a browser-based pixel-art editor for voxel-game block textures. Real-time 3D preview, pack workflow, an animation timeline, and engine-ready exports for Minecraft, Tiled, and the indie engine stack - free to start. A live 3D preview rotates while you paint. Single cube for simple blocks, L-stack for stairs and slabs, so the texture wraps across multiple adjacent faces. Watch the seams meet in real time. No reload loop, no guesswork, no surprise mismatches when you ship. A pack holds every asset for one resource pack: textures, palette, references. Switch between assets without opening a new file. Lock a shared palette across the pack so your stone and your dirt agree on what…from axidus.io

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