High-Res Neural Cellular Automata
Neural CAs model self-organizing pattern formation. Now they can generate patterns at HD resolution in real-time, enabled by turning each CA cell into a Neural Field. Try 3 demos: grow a pattern from a seed (and damage it, it heals), synthesize PBR textures that can regenerate, or create 3D textures like clouds.
High-Res Neural Cellular Automata launched on June 17, 2026 with 208 votes, #140 of 22,647 launches that month and more than 99% of that year's launches.
In plain words
High-Res Neural Cellular Automata uses neural fields to generate self-organizing patterns at HD resolution in real-time. The system models pattern formation similar to biological growth, with the ability to heal damage to generated patterns. Users can grow patterns from seeds, create physically-based rendering textures that regenerate themselves, or synthesize 3D textures like clouds. It is designed for researchers and creators working with generative patterns and procedural content.
written from the facts on this page · September 2026
From the sources
Neural Cellular Automata: From Cells to Pixels
When changing $(\Delta x, \Delta y)$, we automatically adjust the value of $\Delta t$ to avoid the Euler integration from overshooting. In the Isotropic mode, the scaling factors are forced to be equal $\Delta x = \Delta y$. Neural Cellular Automata (NCAs) are bio-inspired dynamical systems in which identical cells iteratively apply a learned local update rule to self-organize into complex patterns, exhibiting regeneration, robustness, and spontaneous dynamics. Despite their success in texture synthesis and morphogenesis, NCAs remain largely confined to low-resolution outputs. This limitation stems from (1) training time and memory requirements that grow quadratically with grid size, (2)…from cells2pixels.github.io
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Neural Particle AutomataJun 2026 · selforg-npa.github.io · ▲88Neural CAs model self-organizing pattern formation on grids. Now the grid is gone. Each cell is an agentic particle that can move freely in space and change its state. While each particle follows a simple shared rule, many together can grow complex morphologies or form intricate patterns. The resulting particle system as a whole can regenerate from damage and exhibits surprising emergent behavior. Try cutting the lizard and watch it heal itself!
- IMI'm 12, learning JS, and wrote Wolfram's cellular automaton in Node2018 · bitbucket.org · ▲1,072
- CYCreate your own cellular automata2021 · aperocky.com · ▲111
Cellarium: A Playground for Cellular AutomataFeb 2026 · github.com · ▲41Hey HN, just wanted to share a fun, vibe-coded Friday night experiment: a little playground for writing cellular automata in a subset of Rust, which is then compiled into WGSL. Since it lets you dynamically change parameters while the simulation is running via a TUI, it's easy to discover weird behaviors without remembering how you got there. If you press "s", it will save the complete history to a JSON file (a timeline of the parameters that were changed at given ticks), so you can replay it and regenerate the discovery. You can pan/zoom, and while the main simulation window is in…
- MFMy friend's project to simulate an entire C. Elegans2013 · nemaload.davidad.org · ▲147
- III implemented Pong as a cellular automaton2019 · ericu.github.io · ▲225
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