
Hull for Zapier
Hull stitches the data, Zapier triggers the workflows
Hull for Zapier launched on December 10, 2019 with 171 votes, #93 of 2,946 launches that month and more than 95% of that year's launches.
What it does
Hull for Zapier allows you to create 2 types of workflows: - A Hull event on a User or Account triggers an action in your tool connected to Zapier - A Zap triggers a creation/update or research on a User or Account inside Hull
Does a similar job
all alternatives →
Multi-Step Zaps by Zapier2016 · help.zapier.com · ▲584The easiest way to build powerful workflows with your apps
We built a developer-first open-source Zapier alternative2023 · trigger.dev · ▲745For the past few months we’ve been building Trigger.dev and can now share our beta with you: https://github.com/triggerdotdev/trigger.dev. Trigger.dev is an open source platform that makes it easy for developers to create event-driven background tasks directly in their code. You write workflows using our SDK, and can view all the runs in our web app. Why we built this: - We found current workflow / automation tools like Zapier and n8n are good for simple tasks, but not for more advanced use cases. - Dropping down into code in these tools is just not a great…


Workflow Kit by Inngest2024 · inngest.com · ▲457Open source SDK to add Zapier-like workflows to your product

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wallhop is a free paywall bypass. Paste any article link to read it without paywall popups, ads or clutter. No signup, no extension. A simple 12ft.io alternative.
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Source: Product Hunt launch ↗
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the whole month →
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After years of solo development I'm presenting: Angeldust, an omni-compatible action RPG and building game! Website: http://angeldu.st My single server hosts 250+K active players in one giant, dynamic fantasy world. Angeldust's game server is pervasively multithreaded, implementing John Carmack's dream of processing an immutable world state each tick. Both world handling and network traffic routing uses any number of threads. For networking, a typical game session only uses ~3Kbps of bandwidth, enabling decent play even over 2G/EDGE networks. The client is programmed in C++…
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A isometric city builder in JavaScript. Contribute to victorqribeiro/isocity development by creating an account on GitHub.
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