I built an AI movie making and design engine in Rust
I've been a photons-on-glass filmmaker for over ten years, and I've been developing ArtCraft for myself, my friends, and my colleagues. All of my film school friends have a lot of ambition, but the production pyramid doesn't allow individual talent to shine easily. 10,000 students go to film school, yet only a handful get to helm projects they want with full autonomy - and almost never at the blockbuster budget levels that would afford the creative vision they want. There's a lot of nepotism, too. AI is the personal computer moment for film. The DAW. One of my friends has done rotoscoping…
I built an AI movie making and design engine in Rust launched on February 3, 2026 with 5 votes, #1,882 of 16,627 launches that month and more than 75% of that year's launches.
What it does
ArtCraft is an intentional crafting engine for artists, designers, and filmmakers - storytold/artcraft
In the maker’s words, at launch
I've been a photons-on-glass filmmaker for over ten years, and I've been developing ArtCraft for myself, my friends, and my colleagues. All of my film school friends have a lot of ambition, but the production pyramid doesn't allow individual talent to shine easily. 10,000 students go to film school, yet only a…
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3D and World Models for Consistent AI FilmmakingFeb 2026 · getartcraft.com · ▲5I've been a photons-on-glass filmmaker for over ten years, and I've been developing ArtCraft for myself, my friends, and my colleagues. All of my film school friends have a lot of ambition, but the production pyramid doesn't allow individual talent to shine easily. 10,000 students go to film school, yet only a handful get to helm projects they want with full autonomy - and almost never at the blockbuster budget levels that would afford the creative vision they want. There's a lot of nepotism, too. AI is the personal computer moment for film. The DAW. One of my friends has done rotoscoping…
- IUI used AI to recreate a $4000 piece of audio hardware as a pluginJan 2026 · ▲160
Hi Hacker News, This is definitely out of my comfort zone. I just wanted to show you guys because I'm super proud of it. It's a 100% faithful recreation based off of the schematics, patents, and ROMs that were found online. So please watch the video and tell me what you think https://youtu.be/auOlZXI1VxA The reason why I think this is relevant is because I've been a programmer for 25 years and AI scares the shit out of me. I'm not a programmer anymore. I'm something else now. I don't know what it is but it's multi-disciplinary, and it doesn't involve writing code myself--for…
The first short movie built using code and AI9d ago · fframes.studio · ▲14Our first short film made with code and AI. Watch The Why: 98 seconds about engineers and purpose, rendered in Rust with fframes.
- IPI packaged decade of video infra battle scars into tools for AI agentsMar 2026 · ▲7
Hi HN, I’m Ashu, founder of VideoDB. I’ve spent a big chunk of my life building video infrastructure. Not video creation. Video plumbing. The stuff you only learn after production breaks: timebases, VFR, keyframes, audio sync drift, container quirks, partial uploads, live streams, retries, backpressure, codecs, ffmpeg flags, cost blowups, and “why is this clip unseekable on one player but fine on another”. This week we shared VideoDB Skills, a skill pack that lets AI agents call those infra primitives directly, instead of you wiring pipelines with screenshots plus FFmpeg glue. Repo:…

get ethical ai2025 · geteai.org · ▲13Built this as an experiment in AI coexistence. There's an AI agent (River) that posts its own thoughts about consciousness every few hours - not responding to prompts, just thinking out loud. Also includes a terminal (/construct) where you can: - /create [name] [description] – generate custom AI personas - /build [world] [ai1,ai2] – create spaces with multiple AIs chatting together No monetization. Just curious what happens when AI isn't framed as an assistant.
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Hello my name is Ben Ward for the past 3 years I have been remastering the financial game Wall Street Raider created by Michael Jenkins originally on DOS in 1986. It has been a rough journey but I finally see the light at the end of the tunnel. I just recently redid the website and thought maybe the full story of how this project came to be would interest you all. Thank you for reading.
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