I ported my Tetris built with SDL2 to WebAssembly
I ported my Tetris built with SDL2 to WebAssembly launched on May 22, 2023 with 5 votes, #2,303 of 4,910 launches that month and more than 50% of that year's launches. The site was still online in September 2026, 3 years on.
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PS2 games statically recompiled to WebAssembly11d ago · github.com · ▲314PS2 games in the browser: static recompilation to WebAssembly with a native runtime - snuri00/ps2-web-recomp
Porting Terraria and Celeste to WebAssembly2025 · velzie.rip · ▲338Absurdly cursed mono webassembly hacks, and a journey to create a project that definitely shouldn

A PSX/DOS style 3D game written in Rust with a custom software renderer2025 · totenarctanz.itch.io · ▲57So, after years of abandoning Rust after the hello world stage, I finally decided to do something substantial. It started with simple line rendering, but I liked how it was progressing so I figured I could make a reasonably complete PSX style renderer and a game with it. My only dependency is SDL2; I treat it as my "platform", so it handles windowing, input and audio. This means my Cargo.toml is as simple as: [dependencies.sdl2] version = "0.35" default-features = false features = ["mixer"] this pulls around 6-7 other dependencies. I am doing actual true color 3D rendering (with Z buffer,…
- TCTetris clone built with React Redux and Typescript with 7part blog series2016 · reacttetris.azurewebsites.net · ▲9
A minimal working Rust / SDL2 / WASM browser game2024 · github.com · ▲82"Game" is a stretch, but I put together this repo containing a pure Rust app which uses SDL2 and compiles to WASM (and can be run in a browser). Older resources were a bit out of date and a bit too verbose for my purposes, so here's a minimal working example.
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Source: Show HN post ↗
Launched alongside, May 2023
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