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Dev tools · February 10, 2026

IO

Inamate – Open-source 2D animation tool (alternative to Adobe Animate)

Adobe recently announced the end-of-life for Adobe Animate, then walked it back after community backlash. Regardless of what Adobe decides next, the message was clear: animators who depend on proprietary tools are one corporate decision away from losing their workflow. 2D animation deserves an open-source option that isn't a toy. We've been working with a professional animator to guide feature priorities and ensure we're building something that actually fits real production workflows - not just a tech demo. Github Repo: https://github.com/17twenty/inamate We're at the…

Alternativestop 13% of February 2026

In plain words

Inamate is an open-source 2D animation tool designed as an alternative to proprietary solutions like Adobe Animate. Built with input from professional animators, it aims to support real production workflows rather than serve as a basic demonstration. The tool addresses concerns about dependency on corporate software by providing animators with an independent, community-driven option that they can rely on long-term without risk of discontinuation.

written from the facts on this page · September 2026

From the sources

In the maker’s words, at launch

Adobe recently announced the end-of-life for Adobe Animate, then walked it back after community backlash. Regardless of what Adobe decides next, the message was clear: animators who depend on proprietary tools are one corporate decision away from losing their workflow. 2D animation deserves an open-source option that isn't a toy. We've been working with a professional animator to guide feature priorities and ensure we're building something that actually fits real production workflows - not just a tech demo. Github Repo: https://github.com/17twenty/inamate We're at the stage where community feedback shapes the direction. If you're an animator, motion designer, or just someone who's been frustrated by the state of 2D animation tools — we'd love to hear: - What features would make you switch from your current tool? - What's the biggest pain point in your animation workflow? - Is real-time collaboration actually useful for animation, or is it a gimmick? Try it out, break it, and tell us what you think. Built with Go, TS & React, WebAssembly, PostgreSQL, WebSocket, ffmpeg (for video exports).

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