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Life & fun · February 4, 2018

IC

Interactive Conway's Game of Life with good graphics (MIT License)

Interactive Conway's Game of Life with good graphics (MIT License) launched on February 4, 2018 with 5 votes, #1,312 of 2,634 launches that month and more than 50% of that year's launches. The site was still online in September 2026, 8 years on.

What it does

The initial idea for this project was to take this very abstract ‘game’ which is played on a sort of ideal, featureless grid, and add absurd amounts of highly concrete detail: grass, bugs swarming around, pockmarks, pulsations, maybe veins and hair—who knows? I’ve seen enough raymarching demos on Shadertoy and elsewhere to know it’s theoretically possible to do something like what I had in mind, largely because the cost in raymarching mostly depends on the number of pixels on your display surface, rather than the scene complexity. In practice, however, it’s not so simple to create that scene complexity in a controlled manner. For instance, you could raymarch a 3D fractal with soft shadows…from symbolflux.com

Does a similar job

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