Life & fun · December 10, 2019
Kong – Physical Cryptocurrency
Does the same job
all alternatives →- CACoinMall Alpha: A Crypto Marketplace for Digital Goods2017 · medium.com · ▲156
- MTMunt – The simplest way to accept cryptocurrencies2018 · getmunt.com · ▲98
- MAMonocypher: a small, easy to use crypto library2017 · loup-vaillant.fr · ▲90

- CACryptoTask – a 0% fee freelance platform powered by blockchain2021 · about.cryptotask.org · ▲134
- GDGameOfCoins.de – Virtual Cryptocurrency Trading2017 · gameofcoins.de · ▲83
More life & fun this month
the category →- TL
Life & fun · 10d ago · louisabraham.github.io

Photosynthesis fires two of your iPhone
Life & fun · 28d ago · photosynthesis.camera
SoloUno▲310Take control of hair pulling, nail biting & skin picking
Life & fun · 28d ago · solouno.io

Scroll through all 43,252,003,274,489,856,000 reachable Rubik's Cube permutations.
Life & fun · 26d ago · everycube.alen.is


Hi HN, I built Eigendrum, a web tool that solves the 2D wave equation for arbitrary shapes so you can hear what they sound like as drums. How it works: * Solves -∇²u = λu using finite element analysis (Kφ = λMφ) on a triangle mesh. * Validated to <0.1% error against closed-form solutions for circles (Bessel zeros) and rectangles. * Sound model factors in strike location, Rayleigh damping, and mallet width. * Includes Kac drums I & II to demonstrate identical sound spectra from different geometries. * No frameworks, build steps, or dependencies. Repo and tests:…
Life & fun · 26d ago · baselashraf81.github.io
Launched alongside, December 2019
the whole month →
- AA
After years of solo development I'm presenting: Angeldust, an omni-compatible action RPG and building game! Website: http://angeldu.st My single server hosts 250+K active players in one giant, dynamic fantasy world. Angeldust's game server is pervasively multithreaded, implementing John Carmack's dream of processing an immutable world state each tick. Both world handling and network traffic routing uses any number of threads. For networking, a typical game session only uses ~3Kbps of bandwidth, enabling decent play even over 2G/EDGE networks. The client is programmed in C++…
Growth · 2019
- AS
Dev tools · 2019 · selfhostedsource.tech
- AT
Life & fun · 2019 · github.com
- AD
AI · 2019 · aidungeon.io
