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Commerce · March 3, 2022

Learn & Earn by OUTSCAL

Earn rewards for building games in web2 and web3

Learn & Earn by OUTSCAL launched on March 3, 2022 with 122 votes, #280 of 3,153 launches that month and more than 90% of that year's launches.

In plain words

Learn & Earn by OUTSCAL offers online courses for game developers covering web2 and web3 game development. Learners earn rewards upon completing chapters and accumulate learning points through course progress. The platform includes monthly tournaments where developers can compete for prizes and cryptocurrency rewards. It's designed for game developers interested in blockchain-based game creation and traditional game development.

written from the facts on this page · September 2026

From the sources

Learn & Earn courses for game developers in web2 & web3 spaces. Earn rewards after the chapter you complete. Win Learning points and participate in the monthly tournaments to compete for prizes and airdrops up to 1 ETH.

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Questions this answers

Source: Product Hunt launch ↗

Launched alongside, March 2022

the whole month →
  • IM

    Hi HN! I made many small web games in the past with Unity or Phaser. But this time I wanted to make something completely on my own. So I coded a basic game framework in plain JavaScript, and used it to make Almost Pong. This was a really fun project that taught me a lot about JavaScript, and I plan to make more minimalist games with this framework. Interesting fact: Almost Pong doesn't load any assets, all sprites and sounds are generated with code. Happy to answer questions, and please let me know if you have any feedback on the game. Thanks!

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  • IM

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  • HA

    Paste the following into the console of any HN page - for annotated avatars on all HN comments. (self contained code) for(u of document.querySelectorAll('.hnuser'))for(u.prepend(c=document.createElement('canvas')),x=c.getContext('2d'),c.width=18,c.height=14,s=u.innerText,r=1,i=28+s.length;i--;i>>29>X*X/3+Y/2&&x.fillRect(6+2*X,2*Y,2,2)&x.fillRect(6-2*X,2*Y,2,2):r+=s.charCodeAt(i-28,x.fillStyle='#'+(r>>8&0xFFFFFF).toString(16)))r^=r>>17,r^=r>2

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