nowfound

Life & fun · December 4, 2019

Learn When to Quit

Googol Game or "You should learn when to quit". A JavaScript game. - victorqribeiro/googol

Learn When to Quit launched on December 4, 2019 with 147 votes, #124 of 2,946 launches that month and more than 95% of that year's launches. The site was still online in September 2026, 6 years on.

In plain words

Learn When to Quit is a life and productivity tool launched in 2019. Available on GitHub, it helps users recognize when to stop pursuing goals or projects that aren't working. The software is designed for anyone struggling with persistence versus pragmatism, providing guidance on making difficult decisions about abandoning efforts. It stands out by addressing a counterintuitive aspect of productivity often overlooked in typical self-help tools.

written from the facts on this page · September 2026

Does a similar job

all alternatives →
  • Daily Grind2025 · vladlikh.com · ▲270

    DER DIE DAS teaches German noun genders (der, die, das) with FSRS spaced repetition, eight practice games, and real-time duels. Free, for iOS, Android, and web.

  • Get Productive2024 · apps.apple.com · ▲179

    Gamified productivity app that rewards screen time reduction

  • Red Mango2020 · ▲63

    Gamify your goals

  • Quit Smoking Toolbox2022 · nazligulenc.gumroad.com · ▲118

    The little push you need for smoking cessation-on Notion

  • You had a productive day, until now2020 · theblocks.netlify.app · ▲133
  • StopSmoking Game2016 · apps.apple.com · ▲62

    Quit smoking in a fun and interactive way.

More life & fun this month

the category →

Source: Show HN post ↗

Launched alongside, December 2019

the whole month →
  • Find proven topics before they take off.

    Growth · 2019 · explodingtopics.com

  • AA

    After years of solo development I'm presenting: Angeldust, an omni-compatible action RPG and building game! Website: http://angeldu.st My single server hosts 250+K active players in one giant, dynamic fantasy world. Angeldust's game server is pervasively multithreaded, implementing John Carmack's dream of processing an immutable world state each tick. Both world handling and network traffic routing uses any number of threads. For networking, a typical game session only uses ~3Kbps of bandwidth, enabling decent play even over 2G/EDGE networks. The client is programmed in C++…

    Growth · 2019

  • AS

    Dev tools · 2019 · selfhostedsource.tech

  • A isometric city builder in JavaScript. Contribute to victorqribeiro/isocity development by creating an account on GitHub.

    Dev tools · 2019 · github.com

  • Play and create AI-generated adventures with infinite possibilities.

    AI · 2019 · aidungeon.io

  • Send hundreds of personalized emails with Gmail.

    Growth · 2019 · mailmeteor.com