
Liquid Canvas Portfolio
Interactive liquid simulation & custom GLSL shader art
What it does
Portfolio of Stephaniia Bubnova: Bespoke creative frontend engineering and premium WebGL/GLSL development. Explore an interactive playground showcasing visual code, math, and motion: - Liquid Hero Canvas: The main page features a stunning interactive fluid simulation that ripples and distorts the background image like real water based on cursor movement. - Particle Works: Custom-built creative engineering and high-end physics-based particle showcases.
Does the same job
all alternatives →- AMA Marble Madness-inspired WebGL game we built for Netlify2024 · 5-million-devs.netlify.com · ▲616
Hello HN! We’re a small creative studio specializing in real-time 3D experiences. Netlify approached us to design and build an interactive experience to celebrate reaching 5 million developers. Inspired by the classic game Marble Madness, we created a gamified experience where users control a ball through playful, interactive levels. The goal was to blend marketing content with the look and feel of a game to engage users. The app is built with Three.js [1], using our custom render pipeline and shaders, and uses Rapier for physics simulation [2]. The 2D content is overlaid on the WebGL view…

- RARepaint – a WebGL based website builder2024 · repaint.com · ▲236
Hey HN! We're Ben and Izak, founders of Repaint (YC S23). Repaint is like Figma, but for creating real websites. It has panning, zooming, and dragging elements around. The settings closely follow html/css. We think an open canvas is a big improvement over other website builders. Everything is easier: styling, consistency, responsiveness… But making it work was hard! We thought HN would appreciate the tech behind it: - A custom WebGL rendering engine (w/text, shadows, blurs, gradients, & opacity groups) - A partial implementation of the css spec - A custom text editor & text shaper…
- ASA simple 2D fluid and gravity simulation with WASM and WebGL2024 · aestuans.github.io · ▲137
The little particles will gravitate to your cursor (or touch location), and can even enter stable orbits if the conditions are right! Mainly an excuse for me to experiment with wasm and WebGL, but it makes for a surprisingly good fidget toy.
- MCM. C. Escher spiral in WebGL inspired by 3Blue1BrownApr 2026 · static.laszlokorte.de · ▲176
The latest 3Blue1Brown video [1] about the M. C. Escher print gallery effect inspired me to re-implement the effect as WebGL fragment shader on my own. [1]: https://www.youtube.com/watch?v=ldxFjLJ3rVY

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