Loodfun
I originally built Loodfun to make playable wedding/birthday invitations, little escape room style games you send to guests instead of a boring card. It didnt work, but somewhere along the way i pivoted towards an interesting problem which is learning/training. Every company or school has onboarding pdfs or slides and also learning courses/material, and people skim once and forget (i did that many times). so i shifted focus to that task, you paste in a course link, a pdf file, or even a wikip page, and it generates an actual playable 3D game with different maps/camera…
Loodfun launched on June 22, 2026 with 5 votes, #2,466 of 22,647 launches that month and more than 75% of that year's launches.
What it does
Loodfun turns any event, launch, or course into an explorable 3D world. You get a custom environment with objects, characters, and mini-games in minutes, zero code. Send invites that play like escape games, onboard new hires, run product launches, or turn a lesson into a game people finish. Pick a theme, customize it, share a link freely.
Prêt(e) à l’annoncerautrement ?
Gender reveal, mariage, anniversaire. Une invit’ qui claque en quelques clics ! Gender reveal, mariage, anniversaire. Une invit’ qui claque en quelques clics ! Conçois ton mini-jeu en quelques étapes, sans télécharger d’app, depuis ton canap. Loodfun, la première plateforme d’invitation intéractive boosté à l’IA ! Nos invitations intéractives s’adaptent à chaque génération : des univers ludiques et pleins de couleurs pour les fêtes d’enfants, des styles actuels et énergiques pour les adolescents, ainsi que des créations raffinées ou originales destinées aux adultes comme aux professionnels. Nos terrains de jeux. L’IA va rendre ton invitation inoubliable Imagine une annonce pensée pour ton…from loodfun.com
In the maker’s words, at launch
I originally built Loodfun to make playable wedding/birthday invitations, little escape room style games you send to guests instead of a boring card. It didnt work, but somewhere along the way i pivoted towards an interesting problem which is learning/training. Every company or school has onboarding pdfs or…
Does a similar job
all alternatives →- IMI made a web game called Almost Pong2022 · lessmilk.com · ▲1,135
Hi HN! I made many small web games in the past with Unity or Phaser. But this time I wanted to make something completely on my own. So I coded a basic game framework in plain JavaScript, and used it to make Almost Pong. This was a really fun project that taught me a lot about JavaScript, and I plan to make more minimalist games with this framework. Interesting fact: Almost Pong doesn't load any assets, all sprites and sounds are generated with code. Happy to answer questions, and please let me know if you have any feedback on the game. Thanks!
A Marble Madness-inspired WebGL game we built for Netlify2024 · 5-million-devs.netlify.com · ▲616Hello HN! We’re a small creative studio specializing in real-time 3D experiences. Netlify approached us to design and build an interactive experience to celebrate reaching 5 million developers. Inspired by the classic game Marble Madness, we created a gamified experience where users control a ball through playful, interactive levels. The goal was to blend marketing content with the look and feel of a game to engage users. The app is built with Three.js [1], using our custom render pipeline and shaders, and uses Rapier for physics simulation [2]. The 2D content is overlaid on the WebGL view…
I'm open-sourcing my game engine2023 · github.com · ▲318Modd.io is a collaborative game editor that runs in browser. It's kind of like Figma for game dev. We made this engine low-code and multiplayer-first, so developeres can quickly prototype casual multiplayer games. I hope some of you guys will find this useful. Would love to hear feedback also. Thank you. Engine Demo: https://www.modd.io
- MAmade a html5 game, polished it many many times2011 · hotbazooka.com · ▲211
hi all, I've always wanted to make my own game, but couldn't afford a thousand-dollar adobe (flash+photoshop) license. I'm not a talented programmer, have no degree in CS. But I understand some elements of design. So I got me a copy of ImpactJS, and after about 5 months of steep learning curve (at least for me), I managed to come up with a game. I also integrated it with a highscore and badge system, similar to what you get at Kongregate. You need to login with Google/OpenID to earn badges/scores. link is: http://www.hotbazooka.com/privatejoe hope to hear some feedback/questions from you guys!
- CPClojureScript pixel game engine with Blender live-reloading2019 · mccormick.cx · ▲285
Hi HN! 2d spritesheets for game development are often distributed as a PNG image, sometimes with a separate JSON or XML metadata document describing the layout, including any animation sequences within the sheet. Sometimes there is no metadata document and you have to work it out and manually write custom code to chop up the spritesheet and reference the sprites you want. I think it would be good if it became standard practice to distribute spritesheet PNGs with the metadata inline inside a PNG "chunk" so the whole thing is self-contained. That way artists can just distribute one file, and…
I learned Pixel Art to build a game for my wedding's "Save the Date"2024 · savethedate.deboraejoao.com · ▲8I learned Pixel Art design on Coursera and built a pixel art game for my wedding's save the date using React. The game is on "endless runner" style and our guests have to jump over the typical animals of the island of Florianopolis (where the wedding took place) and gather the two rings in order to find out the wedding date. Play it and try to "Save the Date".
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