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AI · March 31, 2022

MS

Magma Studio – multiplayer drawing/art platform for game dev/animation

Hey, I'm the co-founder of Magma and coded huge chunks of the product. My other co-founder Radek coded the collaborative drawing engine in Typescript with parts in Web Assembly and also using WebGL - that's why it has a native app feel. If you have an iPad or a Wacom tablet we support pressure sensitivity (enable Windows Ink if you have issues). We prepared 10 drawings that you can join. Beware that there is a 30 users (drawing at once) limit on each. You can easily create your own drawing and share the url with others to join. https://magm.ai/k36k…

In plain words

Magma Studio is a web-based collaborative drawing platform designed for game developers and animators to create art together in real time. Multiple users can join a single canvas to draw simultaneously, with support for pressure sensitivity on iPad and Wacom tablets. The platform uses WebGL and WebAssembly for responsive performance and allows users to create drawings and share links to invite collaborators, though each canvas has a 30-user limit during active sessions.

written from the facts on this page · September 2026

From the sources

In the maker’s words, at launch

Hey, I'm the co-founder of Magma and coded huge chunks of the product. My other co-founder Radek coded the collaborative drawing engine in Typescript with parts in Web Assembly and also using WebGL - that's why it has a native app feel. If you have an iPad or a Wacom tablet we support pressure sensitivity (enable Windows Ink if you have issues). We prepared 10 drawings that you can join. Beware that there is a 30 users (drawing at once) limit on each. You can easily create your own drawing and share the url with others to join. https://magm.ai/k36k https://magm.ai/exp-1 https://magm.ai/exp-2 https://magm.ai/exp-3 https://magm.ai/exp-4 https://magm.ai/exp-5 https://magm.ai/exp-6 https://magm.ai/exp-7 https://magm.ai/exp-8 https://magm.ai/exp-9 How is it good for game dev?: - Brainstorming on art - Concept art - Storyboarding - Character development Some trivia: - There are 16 tools already like paint, select, bucket fill, including advanced tools like custom shapes - We have multiple brushes to choose from. More in the Pro version. We will let you upload your own in the future. - You can export to Photoshop and continue working there with some more advanced post-processing - You can draw with a mouse, touch or stylus (preferred) - iPad, Wacom and other tablet vendors - We are building a team space called "Artspaces" with project & team management. Currently teams can use an on-premise version of Magma (dockerized). More technical: - We are one of the first commercial projects to use Deepkit - a revolutionary high performance Typescript framework https://deepkit.io/framework - It works on Google Chrome, Firefox, Safari - but Google Chrome is preferred - We use all the cool web tech like Canvas with WebGL acceleration and a software fallback. Websockets for communication - 99% is built in Typescript - 1% is Webassembly and C for some optimizations. Node.JS on the backend. Happy to take questions :)

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