Making an open-source 2D physics iOS game in 2 weeks
Making an open-source 2D physics iOS game in 2 weeks launched on April 4, 2015 with 50 votes, #965 of 3,600 launches that month and more than 90% of that year's launches.
In plain words
This is an open-source 2D physics game developed for iOS, created over a two-week timeframe. It is designed for developers interested in game development on Apple's mobile platform. The project stands out as an open-source resource, making its code and assets freely available for others to study, modify, and build upon.
written from the facts on this page · September 2026
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Homegames. An open-source game platform I've been making for 8 yearsJul 2026 · homegames.io · ▲229I'm making a platform for simple open source games you can play anywhere. Games are all just JavaScript classes and you can read the source of every game on the platform. I started working on initial "games" (mostly rendering tests) in 2018 and eventually built all of the platform stuff around it to make it easy to share games. There's also an in-browser editor available for you to make and publish games all from the browser. Would love some feedback on the games and studio features as well as the platform overall. All of the code is available at https://github.com/homegamesio
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