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Life & fun · January 27, 2025

Making AR experiences is still painful – had to make my own editor

Hey HN! My co-founder and I have spent over a decade building mixed reality projects and have been growing more and more frustrated with the process. From the number of tools needed, to client sign-off, to the complex esoteric tech stacks. And especially how slow the iteration loop is when dealing with interactivity and UX. Two years ago we decided to stop whining and fix the fundamental issues. Ordinary Objects [0] was built with our core needs for AR prototyping: a very tight iteration loop between editor and real device, real-time interactivity while editing and clear and concise flow…

Making AR experiences is still painful – had to make my own editor launched on January 27, 2025 with 161 votes, #249 of 6,141 launches that month and more than 95% of that year's launches. The site was still online in September 2026, 1 year on.

Visit ordinary.space ↗Alternativestop 4% of January 2025

In plain words

Ordinary Objects is an AR editor designed for creators building mixed reality experiences. It streamlines the development process with a fast iteration loop between editor and device, real-time interactivity editing, and simplified flow management. Built by AR professionals frustrated with existing tools, it offers native support across multiple platforms, multi-user collaboration, and streamlined asset handling to reduce the complexity typically involved in AR prototyping and production.

written from the facts on this page · September 2026

From the sources

Accelerate in-vehicle UX design and development velocity. Seamlessly validate HMI fidelity and interior ergonomics faster with our high-fidelity virtual-to-physical synchronization platform.

You are using an outdated browser. Please upgrade your browser to improve your experience and security. Virtual Prototyping of High-Fidelity Materials and Automotive Interior trims using Mixed Reality (MR). Validate surface geometry and aesthetic details at True Scale on Apple Vision Pro. Accelerate design sign-off. Prototyped in Ordinary Objects Editor, tested and recorded on Apple Vision Pro Mirror. No post-processing. With Ordinary Objects, create playable high-fidelity interactive simulations and mockups. Achieve unparalleled iteration velocity and ensure every touchpoint and visual cue is refined at the speed of thought, eliminating the costly creative-engineering disconnect of…from ordinary.space

In the maker’s words, at launch

Hey HN! My co-founder and I have spent over a decade building mixed reality projects and have been growing more and more frustrated with the process. From the number of tools needed, to client sign-off, to the complex esoteric tech stacks. And especially how slow the iteration loop is when dealing with interactivity…

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