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Life & fun · November 5, 2014

Making Phyramid's procedurally rendered 3D header with three.js

Having a bit of fun with our website

Making Phyramid's procedurally rendered 3D header with three.js launched on November 5, 2014 with 5 votes and more than 50% of that year's launches. The site was still online in September 2026, 11 years on.

What it does

When we updated the Phyramid website in August 2014, we created a header background to go with our identity, employing geometric shapes. The background, pictured below, was made using 3DS Max — we displaced a segmented plane's vertices on all axes, added a directional light then placed a camera above the scene. This render served us well, but we thought it would be much cooler to render the whole thing inside the browser in the first place. Not only would this look nicer, but we could also take advantage of the medium's interactivity. So that's what we did. We opted to use the wonderful three.js and recreate the relatively simple scene instead of exporting it from 3DS Max. Here's how we did…from phyramid.com

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