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An interactive physics fidget for your Mac desktop
What it does
A beautiful, minimalist physics toy that lives on your Mac desktop. Spin it, bounce it, cut the rope, or adjust gravity to taste. ADHD-friendly. Serves no productive purpose whatsoever.
Does a similar job
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- ASA simple 2D fluid and gravity simulation with WASM and WebGL2024 · aestuans.github.io · ▲137
The little particles will gravitate to your cursor (or touch location), and can even enter stable orbits if the conditions are right! Mainly an excuse for me to experiment with wasm and WebGL, but it makes for a surprisingly good fidget toy.

More work this month
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Hey we are Computable. We spent years building trading infrastructure at Jump Trading and Coinbase. From that point of view, compute looks like energy markets before 2000: everything trades through private bilateral leases, there’s no visible price, and nothing can be resold. The same H100 rents at a 2x spread depending on who’s asking, and once you sign a 24-month lease, it can never change hands. So we built a market for GPU nodes, sold by the calendar week. Here are three things you can do on it that you can’t do anywhere else: - Buy exactly the weeks you need. Three nodes for the last…
Work · 10d ago · getcomputable.com


The app store for voice native apps that lives in your notch
Work · 29d ago · voiceos.com

Launched alongside, June 2026
the whole month →
Fundraisly▲1,544AI fundraising agent that finds investors and books meetings
AI · Jun 2026 · fundraisly.com
- H6Homebrew 6.0.0▲1,481
Today, I’m proud to announce Homebrew 6.0.0. The most significant changes since 5.1.0 are a new tap trust security mechanism, the new faster, smaller, default internal Homebrew JSON API, sandboxing on Linux, better defaults informed by our user survey, many brew bundle improvements, improved performance and initial support for macOS 27 (Golden Gate). Happy to discuss any questions here!
Dev tools · Jun 2026 · brew.sh
- PU
hope you enjoy
Life & fun · Jun 2026 · vorpus.github.io


- IM
Life & fun · Jun 2026 · hackernewstrends.com