OpenDecision – a 400M zero-shot model makes local decisions, plays Doom
A game made with vanilla JS and HTML5 Canvas. The goal is to trap bouncing balls by drawing boundaries over them but the balls hate your cursor so they will try to run away. --There is a paint pollock option. It's inspired by jackson pollock, the painter. if you let it run for 5,6 minutes, the screen will turn into a pollock painting (-ish). --It was a fun personal project.
OpenDecision – a 400M zero-shot model makes local decisions, plays Doom launched on September 21, 2026 with 6 votes, #1,244 of 8,097 launches that month and more than 75% of that year's launches.
What it does
Open-source semantic decision engine for structured state and documents
OpenDecision answers typed questions about application state and documents. It runs a local natural language inference model and returns structured values. OpenDecision chooses actions for a bot in ViZDoom's Deadly Corridor. This is the Skill 5from deepanwadhwa.github.io
Does a similar job
all alternatives →- IMI made a web game called Almost Pong2022 · lessmilk.com · ▲1,135
Hi HN! I made many small web games in the past with Unity or Phaser. But this time I wanted to make something completely on my own. So I coded a basic game framework in plain JavaScript, and used it to make Almost Pong. This was a really fun project that taught me a lot about JavaScript, and I plan to make more minimalist games with this framework. Interesting fact: Almost Pong doesn't load any assets, all sprites and sounds are generated with code. Happy to answer questions, and please let me know if you have any feedback on the game. Thanks!
I made a Doom-like game fit inside a QR code2025 · github.com · ▲531I sometimes pick up random projects just because I can, this was one of those times. I made it as a week long project a while back this year but never shared here, so thought to go for it haha. I created a game inspired by Doom and the backrooms called The Backdooms under 2.4kb in minified html. (for reference, this entire post would be around 1.8kB haha) I had to use a not popular way of using GZip with Zlib headers (had to write my own script for compressing it, also in the repo) to eventually convert it a size 40 QR code that works right in your browser using Decompressionstream API. This…
- MAmade a html5 game, polished it many many times2011 · hotbazooka.com · ▲211
hi all, I've always wanted to make my own game, but couldn't afford a thousand-dollar adobe (flash+photoshop) license. I'm not a talented programmer, have no degree in CS. But I understand some elements of design. So I got me a copy of ImpactJS, and after about 5 months of steep learning curve (at least for me), I managed to come up with a game. I also integrated it with a highscore and badge system, similar to what you get at Kongregate. You need to login with Google/OpenID to earn badges/scores. link is: http://www.hotbazooka.com/privatejoe hope to hear some feedback/questions from you guys!
A Marble Madness-inspired WebGL game we built for Netlify2024 · 5-million-devs.netlify.com · ▲616Hello HN! We’re a small creative studio specializing in real-time 3D experiences. Netlify approached us to design and build an interactive experience to celebrate reaching 5 million developers. Inspired by the classic game Marble Madness, we created a gamified experience where users control a ball through playful, interactive levels. The goal was to blend marketing content with the look and feel of a game to engage users. The app is built with Three.js [1], using our custom render pipeline and shaders, and uses Rapier for physics simulation [2]. The 2D content is overlaid on the WebGL view…
Minimal 3D creative coding tool – control 8×8×8 dots with JavaScript2021 · doersino.github.io · ▲206A minimalist three-dimensional coding environment. Control 8x8x8 dots with a single JavaScript function.
Paint.wtf, a drawing game judged by OpenAI's zero-shot image classifier2021 · paint.wtf · ▲26The drawing game judged by an AI.
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Start coding agents, control sessions, review PRs. Anywhere.
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