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Work · alternatives · 2026

24 alternatives to OpenDecision – a 400M zero-shot model makes local decisions, plays Doom

A game made with vanilla JS and HTML5 Canvas. The goal is to trap bouncing balls by drawing boundaries over them but the balls hate your cursor so they will try to run away. --There is a paint pollock option. It's inspired by jackson pollock, the painter. if you let it run for 5,6 minutes, the screen will turn into a pollock painting (-ish). --It was a fun personal project.

Below are 24 products that do a similar job, ranked by how close each is in meaning and then by launch-day votes.

  1. 1IM

    Hi HN! I made many small web games in the past with Unity or Phaser. But this time I wanted to make something completely on my own. So I coded a basic game framework in plain JavaScript, and used it to make Almost Pong. This was a really fun project that taught me a lot about JavaScript, and I plan to make more minimalist games with this framework. Interesting fact: Almost Pong doesn't load any assets, all sprites and sounds are generated with code. Happy to answer questions, and please let me know if you have any feedback on the game. Thanks!

    2022 · lessmilk.com · its alternatives →

  2. 2

    I sometimes pick up random projects just because I can, this was one of those times. I made it as a week long project a while back this year but never shared here, so thought to go for it haha. I created a game inspired by Doom and the backrooms called The Backdooms under 2.4kb in minified html. (for reference, this entire post would be around 1.8kB haha) I had to use a not popular way of using GZip with Zlib headers (had to write my own script for compressing it, also in the repo) to eventually convert it a size 40 QR code that works right in your browser using Decompressionstream API. This…

    2025 · github.com · its alternatives →

  3. 3MA

    hi all, I've always wanted to make my own game, but couldn't afford a thousand-dollar adobe (flash+photoshop) license. I'm not a talented programmer, have no degree in CS. But I understand some elements of design. So I got me a copy of ImpactJS, and after about 5 months of steep learning curve (at least for me), I managed to come up with a game. I also integrated it with a highscore and badge system, similar to what you get at Kongregate. You need to login with Google/OpenID to earn badges/scores. link is: http://www.hotbazooka.com/privatejoe hope to hear some feedback/questions from you guys!

    2011 · hotbazooka.com · its alternatives →

  4. 4

    Hello HN! We’re a small creative studio specializing in real-time 3D experiences. Netlify approached us to design and build an interactive experience to celebrate reaching 5 million developers. Inspired by the classic game Marble Madness, we created a gamified experience where users control a ball through playful, interactive levels. The goal was to blend marketing content with the look and feel of a game to engage users. The app is built with Three.js [1], using our custom render pipeline and shaders, and uses Rapier for physics simulation [2]. The 2D content is overlaid on the WebGL view…

    2024 · 5-million-devs.netlify.com · its alternatives →

  5. 5

    A minimalist three-dimensional coding environment. Control 8x8x8 dots with a single JavaScript function.

    2021 · doersino.github.io · its alternatives →

  6. 6
  7. 7
    paint.wtf▲157

    A drawing game where an AI is the judge

    2021 · paint.wtf · its alternatives →

  8. 8

    Playground for the fire effect from DOOM. Really simple algorithm and all experiments are welcome! - filipedeschamps/doom-fire-algorithm

    2019 · github.com · its alternatives →

  9. 9
    Owen Sans▲136

    Spot the difference, but with fonts

    2023 · owensans.vercel.app · its alternatives →

  10. 10

    Your mouse is a crayon. Your browser is a wall. Draw stuff.

    2015 · flickgame.org · its alternatives →

  11. 11

    Remarkable WebGL Experiment.

    2015 · playkeepout.com · its alternatives →

  12. 12DI

    2024 · chrisdalke.com · its alternatives →

  13. 13

    Hi all! This morning, we released a new Apache 2.0 licensed model on HuggingFace for detecting hallucinations in retrieval augmented generation (RAG) systems. What we've found is that even when given a "simple" instruction like "summarize the following news article," every LLM that's available hallucinates to some extent, making up details that never existed in the source article -- and some of them quite a bit. As a RAG provider and proponents of ethical AI, we want to see LLMs get better at this. We've published an open source model, a blog more thoroughly describing our methodology (and…

    2023 · vectara.com · its alternatives →

  14. 14AR

    I think it's finally time to lock version 0.2 of my 4d side project. (Since previous Show HN a couple of years ago: https://news.ycombinator.com/item?id=37100760 I scrapped lots of stuff and concentrated on making a javascript "game engine") The sole purpose of this project is to explore whether it's possible to make the human brain spatially aware of four dimensions using Virtual Reality. It’s my first ever game project, my first time using Unity, first time writing C#, and my first anything with WebXR, so please be gentle! To manage expectations, it isn't visually pleasing…

    2025 · brainpaingames.com · its alternatives →

  15. 15

    I wanted to learn more about RAG implementations, so I built something to solve the constant digging through manuals whenever we play a game. It's fairly simplistic, but actually has worked pretty well for some of these conflicts. Everythings Open Source on GitHub if you're curious (or have ideas), and I'd love to hear feedback from fellow boardgamers!

    2024 · gamegame.ai · its alternatives →

  16. 162M

    Made this to try out o1-preview, took ~40 prompts and 3 hours in total, with a fairly solid backed written in Go. Works pretty badly in Firefox apparently due to canvas-canvas copies being really slow, Chrome works great tho. Doesn't work well on mobile yet, and has some other minor issues, but overall it feels incredible to put together something like this so quickly.

    2024 · chess280.com · its alternatives →

  17. 17

    My wife and I recently submitted to a mobile game jam on Newgrounds (yes, it's still around). What started as a question of whether we could do it somehow morphed into whether we could do without so many of the seemingly needless complications rampant in our respective industries. My wife thus did all the art as traditional frame-by-frame animation (no puppets or tweening) and I preceded without a game engine. I did use a pre-processor that gives JS a Lisp syntax (Parenscript), because C-syntax is gross. We hope the end result, while definitely of small scope, will serve to inspire some…

    2022 · github.com · its alternatives →

  18. 18AM

    Hi everyone! I'm one of the developers behind this project. I wrote it with my two brothers, Daniel and Ricardo. For years the three of us have been curious about how multiplayer games work, which is why we decided to work on this project. Our goal was to gain a deep understanding of how different players can share the same 3D space, which is why we wrote our own tiny game engine instead of using something like Unity. We wrote the engine using C++ and OpenGL, and we then compiled it to WebAssembly using Emscripten so that it would run effortlessly on web browsers. We are really excited about…

    2022 · play.moonlightmuseum.io · its alternatives →

  19. 19

    Hi HN! This is my first game — something I’ve always wanted to do. It’s a small browser game built with Phaser 3, React, and the phaser template (https://github.com/phaserjs/template-react-ts/). I made it in 2 days (like 8 hours in total real time) using gemini-cli. About 90% of the code was generated with AI, but I learned a lot by making fine tweaks. It only works on PC since it’s a typical WASD + R (reload) shooter. I’d love feedback on: - Gameplay (is it fun, too hard?) - Ideas for new features Thanks in advance! ps: I used cubes as a prototype, but now I kind of…

    2025 · cubic-zombies.pages.dev · its alternatives →

  20. 20IR

    You can check the game here: https://select.supply/game/mindmaze. Curious to learn your feedback. I personally loved the game so much!

    Apr 2026 · medium.com · its alternatives →

  21. 21IM

    Also inspired by this HN submission: https://www.chiark.greenend.org.uk/~sgtatham/quasiblog/findl... The model is gpt-4o-mini-2024-07-18.

    2024 · app4.hc11.org · its alternatives →

  22. 22WM

    Just launched a very early beta of a multiplayer "FPS" made in WebGL using ThreeJS library. (possible to switch between FPS and 3rd person) Just a hobby project that I would love to get some feedback on, in order to see if I should continue working on it or not. Note; It will add the project to github as open source once I've spent some time cleaning up the code. URL: http://wizardwarz.nergal.se

    2014 · its alternatives →

  23. 23

    I’ve spent the last year developing a decomposition kernel that addresses the "Linear Bottleneck" in standard compression (Zstd, LZMA, Brotli). The Problem: Traditional algorithms operate on 1D streams. They are blind to the spatial, temporal, or hierarchical architecture of modern data (3D models, nested JSON, multi-modal blobs). When you force these structures into a 1D window, you leave significant entropy on the table. The Solution: PXG v3.0 maps binary data to a 13505x13505 grayscale grid. By treating data as a coordinate system rather than a line, our engine utilizes adaptive tiling to…

    2025 · limitpixel.com · its alternatives →

  24. 24

    Hello, This is something I've wanted to build for awhile (first bought the domain in 2020 (then lost it for a year+)). It's a tactics solver on each new tab page. There are 5 modes of play: Easy (<1200 elo) Medium (1200-1800) Hard (1800-2400) Expert (2400+) Speedrun (solve as many puzzles as possible in 60 seconds). I'm having a ton of fun with it, and definitely noticing improvements with actual games (definitely solved the most puzzles in my life while developing this extension). If you check it out, please let me know what you think. Any feedback is good!

    Apr 2026 · leetchess.com · its alternatives →

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