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Life & fun · alternatives · 2026

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22 alternatives to 280x280 Massively Multiplayer chess (Desktop only)

Made this to try out o1-preview, took ~40 prompts and 3 hours in total, with a fairly solid backed written in Go. Works pretty badly in Firefox apparently due to canvas-canvas copies being really slow, Chrome works great tho. Doesn't work well on mobile yet, and has some other minor issues, but overall it feels incredible to put together something like this so quickly.

Below are 22 products that do a similar job, ranked by how close each is in meaning and then by launch-day votes. 280x280 Massively Multiplayer chess (Desktop only) launched in 2024; newer entries below may have overtaken it.

  1. 1MA

    hi all, I've always wanted to make my own game, but couldn't afford a thousand-dollar adobe (flash+photoshop) license. I'm not a talented programmer, have no degree in CS. But I understand some elements of design. So I got me a copy of ImpactJS, and after about 5 months of steep learning curve (at least for me), I managed to come up with a game. I also integrated it with a highscore and badge system, similar to what you get at Kongregate. You need to login with Google/OpenID to earn badges/scores. link is: http://www.hotbazooka.com/privatejoe hope to hear some feedback/questions from you guys!

    2011 · hotbazooka.com · its alternatives →

  2. 2

    Remarkable WebGL Experiment.

    2015 · playkeepout.com · its alternatives →

  3. 3

    Another fast paced multiplayer game

    2016 · wings.io · its alternatives →

  4. 4

    Hello, This is something I've wanted to build for awhile (first bought the domain in 2020 (then lost it for a year+)). It's a tactics solver on each new tab page. There are 5 modes of play: Easy (<1200 elo) Medium (1200-1800) Hard (1800-2400) Expert (2400+) Speedrun (solve as many puzzles as possible in 60 seconds). I'm having a ton of fun with it, and definitely noticing improvements with actual games (definitely solved the most puzzles in my life while developing this extension). If you check it out, please let me know what you think. Any feedback is good!

    Apr 2026 · leetchess.com · its alternatives →

  5. 5IB

    Hi HN, here is my humble weekend project. I couldn’t find any similar utilities online that would let me download all of my chess games, so I decided to make one. It’s definitely imperfect, so please let me know if you have any feedback!

    2023 · chessgamedownloader.fly.dev · its alternatives →

  6. 6IU
  7. 7TI
  8. 8WM

    Just launched a very early beta of a multiplayer "FPS" made in WebGL using ThreeJS library. (possible to switch between FPS and 3rd person) Just a hobby project that I would love to get some feedback on, in order to see if I should continue working on it or not. Note; It will add the project to github as open source once I've spent some time cleaning up the code. URL: http:&#x2F;&#x2F;wizardwarz.nergal.se

    2014 · its alternatives →

  9. 9IM

    Try it at: ssh krnl.duetbrowser.com No sign up, totally free - no download. Let me know what you think. Prior art exists (brow.sh) but I wasn't satisfied with their graphical take. I wanted the raw, old skool terminal days of the early internet - BBS, and old green phosphor library comptuers - but running the modern web, with all the bells and jingle jangle whistles (JavaScript, etc). No funding, no VC, just 100% raw terminal fun. Not sure how long the demo will last, but try it out.

    Jul 2026 · its alternatives →

  10. 10WI
  11. 11IT

    I added Co-op online to Lazy Blocks. Using PeerJS & WebRTC, so no server. Hope you enjoy, let me know if you have and feedback, etc. Thank you, Adam -- EDIT Oh! -- Click the "Globe" icon to start online play -- Edit 2 Oh! -- I should mention - the board is infinite, you can scroll and pan and zoom in all directions -- and you can always find the other player with one click

    2025 · lazyblocks.xyz · its alternatives →

  12. 12
  13. 13IB

    A minimal coding blog

    2020 · elliotbonneville.com · its alternatives →

  14. 14

    Hello everyone! I've finally finished my latest side project - a RPG game made in Blazor. It started as a small project to learn some Blazor (I'm .NET dev but kept mainly to backend and ASP.NET). I had such a good time coding it that at some point I decided to make a full featured game out of it. I might've have bitten off more that I could chew as RPGs have so many systems and elements but overall I think it worked out well, especially for a single person project. I want to hop on the next project soon so any comments&#x2F;questions&#x2F;tips than can make me better really appreciated!

    2024 · whimsicalwyrm.itch.io · its alternatives →

  15. 15

    I recently started to learn code and created this game with next.js. please let me know your thoughts

    2024 · spendelonmuskmoney.org · its alternatives →

  16. 16

    Hey everyone, I'm Fabio, a very long time lurker here. Today I want to celebrate and share with you, again, a game that I conceived more than 8 years ago. I shared it last week with all its history (if you're curious) [1], but it just stayed in the "shownew" and never reached the main "show" page, hopefully this time it'll do better (:crossed_fingers:)! What changed since last week? Today I've also published the mobile apps for both iOS and Android (last week it was just web), which are also my first mobile apps ever. So I believe it's still a worthwhile post and something to show :) I'd…

    2024 · fiftygame.com · its alternatives →

  17. 17AM

    Hi everyone! I'm one of the developers behind this project. I wrote it with my two brothers, Daniel and Ricardo. For years the three of us have been curious about how multiplayer games work, which is why we decided to work on this project. Our goal was to gain a deep understanding of how different players can share the same 3D space, which is why we wrote our own tiny game engine instead of using something like Unity. We wrote the engine using C++ and OpenGL, and we then compiled it to WebAssembly using Emscripten so that it would run effortlessly on web browsers. We are really excited about…

    2022 · play.moonlightmuseum.io · its alternatives →

  18. 18

    Fully leaned into vibe coding this time around. Started on v0, at some point ejected into running locally (getting v0's exported folder to run locally was a challenge), then iterated with Cursor over the course of a few hours. Really neat how much can be accomplished just conversationally these days.

    2025 · macrodata-refinement.arjit.me · its alternatives →

  19. 197C
  20. 20ID
  21. 21IM
  22. 22

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Ranked by how close each launch is in meaning, then by votes. Prices were read from each product’s own site when checked and can change. Refine with your own description →