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Dev tools · alternatives · 2026

WM

24 alternatives to WebGL Multiplayer Game (wizardwarz.nergal.se)

Just launched a very early beta of a multiplayer "FPS" made in WebGL using ThreeJS library. (possible to switch between FPS and 3rd person) Just a hobby project that I would love to get some feedback on, in order to see if I should continue working on it or not. Note; It will add the project to github as open source once I've spent some time cleaning up the code. URL: http://wizardwarz.nergal.se

Below are 24 products that do a similar job, ranked by how close each is in meaning and then by launch-day votes. WebGL Multiplayer Game (wizardwarz.nergal.se) launched in 2014; newer entries below may have overtaken it.

  1. 1

    WebGL Multiplayer game with NodeJS backend. Contribute to Lallassu/wizardwarz development by creating an account on GitHub.

    2015 · github.com · its alternatives →

  2. 2IM

    Hi HN! I made many small web games in the past with Unity or Phaser. But this time I wanted to make something completely on my own. So I coded a basic game framework in plain JavaScript, and used it to make Almost Pong. This was a really fun project that taught me a lot about JavaScript, and I plan to make more minimalist games with this framework. Interesting fact: Almost Pong doesn't load any assets, all sprites and sounds are generated with code. Happy to answer questions, and please let me know if you have any feedback on the game. Thanks!

    2022 · lessmilk.com · its alternatives →

  3. 3

    Hello HN! We’re a small creative studio specializing in real-time 3D experiences. Netlify approached us to design and build an interactive experience to celebrate reaching 5 million developers. Inspired by the classic game Marble Madness, we created a gamified experience where users control a ball through playful, interactive levels. The goal was to blend marketing content with the look and feel of a game to engage users. The app is built with Three.js [1], using our custom render pipeline and shaders, and uses Rapier for physics simulation [2]. The 2D content is overlaid on the WebGL view…

    2024 · 5-million-devs.netlify.com · its alternatives →

  4. 4MA

    hi all, I've always wanted to make my own game, but couldn't afford a thousand-dollar adobe (flash+photoshop) license. I'm not a talented programmer, have no degree in CS. But I understand some elements of design. So I got me a copy of ImpactJS, and after about 5 months of steep learning curve (at least for me), I managed to come up with a game. I also integrated it with a highscore and badge system, similar to what you get at Kongregate. You need to login with Google/OpenID to earn badges/scores. link is: http://www.hotbazooka.com/privatejoe hope to hear some feedback/questions from you guys!

    2011 · hotbazooka.com · its alternatives →

  5. 5

    Remarkable WebGL Experiment.

    2015 · playkeepout.com · its alternatives →

  6. 6AS

    2016 · erkaman.github.io · its alternatives →

  7. 7WG

    2015 · webgl.nu · its alternatives →

  8. 83M

    2019 · urk-3d-multi-space-game.herokuapp.com · its alternatives →

  9. 9MM
  10. 10IM

    I've posted this game here before, hopefully a repost is fine as the game has changed quite a bit (improved AI, improved mapeditor, much quicker gameplay, etc). Game is based on JavaScript/Canvas and WebSockets. On the browser side the map is pre-rendered (as a background image), just the mobile units/buildings and animations are dynamically rendered. The lobby server is made in node.js, but the game server is C++ for performance reasons (mainly the pathfinding). I found the C++ WebSocket libraries out there to be too difficult to use so I made my own based on the rfc. Overall I…

    2022 · battle-of-flags.com · its alternatives →

  11. 11

    Still very much a work in progress, but really wanted to share this even in it's early state. Had heaps of fun building it to learn more about WebRTC.

    2023 · github.com · its alternatives →

  12. 12

    2014 · jessevdk.github.io · its alternatives →

  13. 13

    A HTML5/JavaScript multiplayer game experiment

    2015 · its alternatives →

  14. 14FW

    2017 · play.freeciv.org · its alternatives →

  15. 15

    Another fast paced multiplayer game

    2016 · wings.io · its alternatives →

  16. 16MF
  17. 17AR

    My background project for the last two years has been re-implementing my 2004 C++ shoot'em up game in TypeScript + WebGL, and it's finally done (just in time for the 20th anniversary!) Play the game online: https://nicollet.net/blog/darklaga/darklaga.html Technical article about the remake: https://nicollet.net/blog/darklaga/remake.html I have tested Firefox, Chrome and Edge on desktop and mobile (no access to a device capable of running Safari). It's amazing how much difference 20 years makes: the hardware is so much more powerful, the web…

    2024 · nicollet.net · its alternatives →

  18. 18

    A browser based scrolling shooter.

    2015 · projectv.bigvikinggames.com · its alternatives →

  19. 19A3
  20. 20SM
  21. 21
  22. 22AM

    Hi everyone! I'm one of the developers behind this project. I wrote it with my two brothers, Daniel and Ricardo. For years the three of us have been curious about how multiplayer games work, which is why we decided to work on this project. Our goal was to gain a deep understanding of how different players can share the same 3D space, which is why we wrote our own tiny game engine instead of using something like Unity. We wrote the engine using C++ and OpenGL, and we then compiled it to WebAssembly using Emscripten so that it would run effortlessly on web browsers. We are really excited about…

    2022 · play.moonlightmuseum.io · its alternatives →

  23. 23WV

    2015 · voxlords.webgl.nu · its alternatives →

  24. 24BA

    rts-blog : A blog about creating an RTS in WebGL

    2017 · emnh.github.io · its alternatives →

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