LimitPixel
I’ve spent the last year developing a decomposition kernel that addresses the "Linear Bottleneck" in standard compression (Zstd, LZMA, Brotli). The Problem: Traditional algorithms operate on 1D streams. They are blind to the spatial, temporal, or hierarchical architecture of modern data (3D models, nested JSON, multi-modal blobs). When you force these structures into a 1D window, you leave significant entropy on the table. The Solution: PXG v3.0 maps binary data to a 13505x13505 grayscale grid. By treating data as a coordinate system rather than a line, our engine utilizes adaptive tiling to…
LimitPixel launched on February 26, 2025 with 9 votes, #2,586 of 5,999 launches that month and more than 50% of that year's launches. The site was not reachable when checked in September 2026.
What it does
LimitPixel offers a FREE AI 3D Character Animation Generator for creating lifelike 3D animations instantly. Perfect for game developers, filmmakers, and digital creators. Try our FREE AI tools today!
In the maker’s words, at launch
I’ve spent the last year developing a decomposition kernel that addresses the "Linear Bottleneck" in standard compression (Zstd, LZMA, Brotli). The Problem: Traditional algorithms operate on 1D streams. They are blind to the spatial, temporal, or hierarchical architecture of modern data (3D models, nested JSON…
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I made a Doom-like game fit inside a QR code2025 · github.com · ▲531I sometimes pick up random projects just because I can, this was one of those times. I made it as a week long project a while back this year but never shared here, so thought to go for it haha. I created a game inspired by Doom and the backrooms called The Backdooms under 2.4kb in minified html. (for reference, this entire post would be around 1.8kB haha) I had to use a not popular way of using GZip with Zlib headers (had to write my own script for compressing it, also in the repo) to eventually convert it a size 40 QR code that works right in your browser using Decompressionstream API. This…
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Synthesize TikZ Graphics Programs for Scientific Figures and Sketches2024 · github.com · ▲132Creating high-quality scientific figures can be time-consuming and challenging, even though sketching ideas on paper is relatively easy. Furthermore, recreating existing figures that are not stored in formats preserving semantic information is equally complex. To tackle this problem, we introduce DeTikZify, a novel multimodal language model that automatically synthesizes scientific figures as semantics-preserving TikZ graphics programs based on sketches and existing figures. We also introduce a Monte Carlo Tree Search-based inference algorithm that enables DeTikZify to iteratively refine its…

3DGS.cpp – performant, cross platform Gaussian Splatting with Vulkan2024 · github.com · ▲50[deleted]
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I was at FB/Meta from late 2013 to early 2023, mostly working in the compiler/runtime spaces. I got hit in the spring 2023 layoff wave. I immediately started making games in my newfound free time (a lifelong interest, and I even worked in AA(A?) back ca. ~2000), and in October 2023 I stumbled upon the idea of a roguelike pachinko/plinko game inspired by Luck Be A Landlord. Things snowballed quickly, I started talking to publishers, then worked like crazy through all of 2024, almost the hardest I've ever worked in my career, and launched the game in December 2024. It's sold…
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i wanted to change the habit of reaching for my phone in the morning and doomscrolling away an hour so i built an app to help me. now i have to literally touch grass before accessing my most distracting apps the app is built in swiftui, uses the screen time apis provided by apple and google vision to recognise grass or not i'd love to get your thoughts on the concept.
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