3DGS.cpp – performant, cross platform Gaussian Splatting with Vulkan
[deleted]
3DGS.cpp – performant, cross platform Gaussian Splatting with Vulkan launched on March 17, 2024 with 50 votes, #1,017 of 4,270 launches that month and more than 90% of that year's launches. The site was still online in September 2026, 2 years on.
In plain words
3DGS.cpp is a cross-platform implementation of Gaussian Splatting, a technique for rendering 3D scenes, built with Vulkan for high performance. The software is designed for developers and researchers working with 3D graphics and visualization. It targets users who need efficient rendering capabilities across different operating systems while maintaining strong computational performance through Vulkan's low-level graphics API.
written from the facts on this page · September 2026
From the sources
A cross-platform, high performance renderer for Gaussian Splatting using Vulkan Compute. Supports Windows, Linux, macOS, iOS, and visionOS - GitHub - shg8/3DGS.cpp: A cross-platform, high performance renderer for Gaussian Splatting using Vulkan Compute. Supports Windows, Linux, macOS, iOS, and visionOS
Does a similar job
all alternatives →- RTReal-Time 3D Gaussian Splatting in WebGL2023 · antimatter15.com · ▲309

Spark, An advanced 3D Gaussian Splatting renderer for Three.js2025 · sparkjs.dev · ▲377I'm the co-creator and maintainer of https://aframe.io/ and long time Web 3D graphics dev. Super excited about new techniques to author / render / represent 3D. Spark is a an open source library to easily integrate Gaussian splats in your THREE.js scene I worked with some friends and I hope you find useful. Looking forward to hearing what features / rendering techniques you would love to see next.
- TATurning a Gaussian Splat into a videogameApr 2026 · blog.playcanvas.com · ▲236
- RTReal-Time Gaussian Splatting2025 · ▲144
LiveSplat is a system for turning RGBD camera streams into Gaussian splat scenes in real-time. The system works by passing all the RGBD frames into a feed forward neural net that outputs the current scene as Gaussian splats. These splats are then rendered in real-time. I've put together a demo video at the link above.
3DGS implementation in Nvidia Warp: clean, minimal, runs on CPU and GPU2025 · github.com · ▲18CPU & GPU with Zero Hassle Built with NVIDIA Warp, the same code runs seamlessly on both CPU and GPU — no need to deal with CUDA setup, driver issues, or device-specific kernels. Just flip one config line. Learn Modern Graphics the Easy Way Explore core concepts in differentiable rendering and parallel graphics programming — no need for expensive GPUs or thousands of lines of boilerplate. Minimalist & Educational This isn’t another massive codebase. It’s a clean, hackable implementation built for clarity — perfect for study, prototyping, or teaching yourself how Gaussian Splatting works.
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