2025 · archive
Launched in February 2025
Top 60 by votes. There were many more.
Screen Studio 3.0▲1,833Beautiful screen recordings with instant shareable links
Growth · 2025 · screen.studio
- IG
I was at FB/Meta from late 2013 to early 2023, mostly working in the compiler/runtime spaces. I got hit in the spring 2023 layoff wave. I immediately started making games in my newfound free time (a lifelong interest, and I even worked in AA(A?) back ca. ~2000), and in October 2023 I stumbled upon the idea of a roguelike pachinko/plinko game inspired by Luck Be A Landlord. Things snowballed quickly, I started talking to publishers, then worked like crazy through all of 2024, almost the hardest I've ever worked in my career, and launched the game in December 2024. It's sold…
Work · 2025


- IB
i wanted to change the habit of reaching for my phone in the morning and doomscrolling away an hour so i built an app to help me. now i have to literally touch grass before accessing my most distracting apps the app is built in swiftui, uses the screen time apis provided by apple and google vision to recognise grass or not i'd love to get your thoughts on the concept.
Life & fun · 2025 · touchgrass.now










- LU
As a fun evening project, I made a live-updating version of the 'What a week, huh?' meme (based on a panel from The Adventures of Tintin comics [1]). There's a page for every timeframe: - 'What a day': https://tintin.dlazaro.ca/day - 'What a week': https://tintin.dlazaro.ca/week - 'What a month': https://tintin.dlazaro.ca/month - 'What a year': https://tintin.dlazaro.ca/year Current time is determined by a Cloudflare Worker using the request IP (not logged or stored). No JavaScript is sent to the browser. [1]…
Work · 2025 · tintin.dlazaro.ca


- IG
Life & fun · 2025 · vincentwoo.com

Save hours of time in-depth research and analysis
AI · 2025 · perplexity.ai














Preempt performance and scaling issues in pre-production
AI · 2025




Delightful customer experiences with omnichannel AI
AI · 2025




- IC
I built this product back in 2018 as a small side project: a tool that turns short videos into physical flipbooks. After launching it, I didn't touch it for years. Life and work took over, and it sat idle. But it kept getting a few orders every month, which made it impossible to forget. So in December 2024, I decided to rebrand and revive it. The initial version relied on various local printing offices. I kept switching from one to another, but the results were never quite right. Either the quality wasn't good enough, or the turnaround times were too long. Eventually, me and my wife bought…
Work · 2025 · videotoflip.com









