Alternatives
Products that do what A rudimentary game engine to build four dimensional VR evironments does
I think it's finally time to lock version 0.2 of my 4d side project. (Since previous Show HN a couple of years ago: https://news.ycombinator.com/item?id=37100760 I scrapped lots of stuff and concentrated on making a javascript "game engine") The sole purpose of this project is to explore whether it's possible to make the human brain spatially aware of four dimensions using Virtual Reality. It’s my first ever game project, my first time using Unity, first time writing C#, and my first anything with WebXR, so please be gentle! To manage expectations, it isn't visually pleasing…
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Hello HN! We’re a small creative studio specializing in real-time 3D experiences. Netlify approached us to design and build an interactive experience to celebrate reaching 5 million developers. Inspired by the classic game Marble Madness, we created a gamified experience where users control a ball through playful, interactive levels. The goal was to blend marketing content with the look and feel of a game to engage users. The app is built with Three.js [1], using our custom render pipeline and shaders, and uses Rapier for physics simulation [2]. The 2D content is overlaid on the WebGL view…
2024 · 5-million-devs.netlify.com
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2014 · voxelquest.com
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I sometimes pick up random projects just because I can, this was one of those times. I made it as a week long project a while back this year but never shared here, so thought to go for it haha. I created a game inspired by Doom and the backrooms called The Backdooms under 2.4kb in minified html. (for reference, this entire post would be around 1.8kB haha) I had to use a not popular way of using GZip with Zlib headers (had to write my own script for compressing it, also in the repo) to eventually convert it a size 40 QR code that works right in your browser using Decompressionstream API. This…
2025 · github.com
- 4IM
Modd.io is a collaborative game editor that runs in browser. It's kind of like Figma for game dev. We made this engine low-code and multiplayer-first, so developeres can quickly prototype casual multiplayer games. I hope some of you guys will find this useful. Would love to hear feedback also. Thank you. Engine Demo: https://www.modd.io
2023 · github.com
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2023 · kevzettler.com
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2020 · vrworkout.at
- 8GA
2021 · victorribeiro.com
- 9IM
2021 · github.com
- 10EA
2019 · github.com
- 11NJ
I was looking for a tiny library to easily transform both 2D & 3D objects with simple mouse / touch controls and a fixed camera, in the browser. Like a simple 3D editor but without requiring the user to be a Blender expert. Couldn't find anything lightweight, so I’m building one. Think Fabric.js but for 3D. Built entirely with Three.js / R3F. Borrowed some inspiration from VR/AR interaction systems for controls. Feel free to play with it and let me know what you think!
2025 · punk.cam
- 12VM
2022 · virtualmaker.net
- 13AM
Hi everyone! I'm one of the developers behind this project. I wrote it with my two brothers, Daniel and Ricardo. For years the three of us have been curious about how multiplayer games work, which is why we decided to work on this project. Our goal was to gain a deep understanding of how different players can share the same 3D space, which is why we wrote our own tiny game engine instead of using something like Unity. We wrote the engine using C++ and OpenGL, and we then compiled it to WebAssembly using Emscripten so that it would run effortlessly on web browsers. We are really excited about…
2022 · play.moonlightmuseum.io
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2013 · exocortex.com
- 15BV
2015 · github.com
- 16AV
I've spent 30 years making games as both a hobby and profession, working with Unity, Unreal, GameMaker, RPG Maker, Ren'Py, Godot, and many others. A few years ago, I attended a game dev meetup and met dozens of people with incredible passion for making games – but they were struggling because they lacked technical knowledge. That's when I decided to build a tool that anyone could use to create games. I started developing this as a side project, eventually raised ~$100K through crowdfunding in Korea, then secured ~$200K in angel investment. I assembled a team, and we've been building this…
Oct 2025 · play-maker.io
- 17WP
This was my recent weekend project, aimed at teaching me JavaScript, a bit of HTML5, and (mostly) WebGL. The orbital data are from NASA JPL. I was inspired in part by this Flash app: http://www.dynamicdiagrams.com/wp-content/uploads/2011/04/orrery_2011_bce.swf, but wanted to do something in 3D. Coming from the games-dev world, this is my first introduction to web coding. The UI is jquery. I mostly used http://learningwebgl.com/blog for the 3D stuff. Being WebGL, it will work mostly on Chrome, Firefox 4 Beta. Forget about IE. I needed to figure out how to render text to the WebGL canvas - I…
2011 · solar-system-explorer.com
- 18MB
Hi, so i'm making a 2D game engine with its own IDE and interpreted programming language, all are written in C# It's open source, and I'm looking for contributors! The backend engine is MonoGame, the IDE is WinForms and the project is real, not just another AI-slop... Please check it out, i promise it's an unusual thing! Here's a YouTube video showing me using the engine for making a little cute game: https://youtu.be/h_AnUg4yJWs?si=MR3nQCVvOMDP3iqg Any feedback is welcome!
May 2026 · github.com
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2020 · github.com
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Runtime 4D Visualization Simulator built using Unity3D
Oct 2025
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2021 · behemothengine.com
- 22AP
2016 · blog.mozvr.com
- 23IM
2020 · youtube.com
- 24SZ
Proud to announce the product my wonderful coworkers and I have been building over the past 4 years: Spatial (https://www.spatial.io) – a 3D collaborative version of video chat in VR/AR. In Spatial you create a lifelike virtual avatar that gives you a sense of presence you don’t get from webcam feeds. You can also collaborate by drawing, uploading images/videos/3D models, screen sharing your desktop, and more. We’re available today on Oculus Quest (invite required, but we’re not limiting them), HoloLens, and MagicLeap, and also the web via a cloud-rendered spectator.…
2020
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