A rudimentary game engine to build four dimensional VR evironments
I think it's finally time to lock version 0.2 of my 4d side project. (Since previous Show HN a couple of years ago: https://news.ycombinator.com/item?id=37100760 I scrapped lots of stuff and concentrated on making a javascript "game engine") The sole purpose of this project is to explore whether it's possible to make the human brain spatially aware of four dimensions using Virtual Reality. It’s my first ever game project, my first time using Unity, first time writing C#, and my first anything with WebXR, so please be gentle! To manage expectations, it isn't visually pleasing…
A rudimentary game engine to build four dimensional VR evironments launched on July 19, 2025 with 39 votes, #612 of 9,224 launches that month and more than 90% of that year's launches. The site was still online in September 2026, 1 year on.
In plain words
A JavaScript-based game engine for creating four-dimensional virtual reality environments. Built in Unity with WebXR support, it allows users to define 4D objects and behaviors while exploring them in VR to develop spatial awareness of four dimensions. The project is an experimental exploration rather than a polished product, requiring manual study of 3D slices of 4D objects to understand the concepts presented.
written from the facts on this page · September 2026
From the sources
Brainpaingames Website
Hypershack is a standalone, private space designed for tinkering and learning with 4D objects in Virtual Reality. You can also select “easy mode” that lets you only make 45 degree simple rotations to help you say oriented. when you open Hypershack 0.2, you are provided predefined levels of a simple game where you need to find hypergems (red fivecells) within a tesseract. You can create your own 4d environments and games by defining the objects in json and specifying the object behaviour in JavaScript, see api documentaion here. There are some issues with copy-pasting to unity WebGL games. So unfortunately the process of editing the JSON in game is a bit cumbersome and you need to upload the…from brainpaingames.com
In the maker’s words, at launch
I think it's finally time to lock version 0.2 of my 4d side project. (Since previous Show HN a couple of years ago: https://news.ycombinator.com/item?id=37100760 I scrapped lots of stuff and concentrated on making a javascript "game engine") The sole purpose of this project is to explore whether it's…
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