nowfound

Dev tools · August 5, 2014

Orbits.js – WebGL simulation of the solar system using Three.js

WebGL simulation of the solar system. Contribute to olane/orbits.js development by creating an account on GitHub.

Orbits.js – WebGL simulation of the solar system using Three.js launched on August 5, 2014 with 8 votes and more than 50% of that year's launches. The site was still online in September 2026, 12 years on.

Does a similar job

all alternatives →
  • gravity.js - Beta2016 · github.com · ▲112

    Gravity WebGL experiment in the Solar System

  • Atlas of Space2025 · atlasof.space · ▲770

    Hello HN! Sharing a recent side project of mine, the Atlas of Space, that I built out to explore the Solar System. As a long-time space nerd, I realized recently that I didn't have a good intuition on the scale, speed, and relative orientation of the celestial bodies around us. So over the break I built out a kind of spatial Wikipedia to click around and learn about planets, moons, asteroids, and other bodies orbiting the Sun. The physics is all simulated in the browser using simple Newtonian mechanics. There's a lot left to do from here, including modeling objects in non-Keplerian orbits…

  • Browser-based interactive 3D Three-Body problem simulatorNov 2025 · trisolarchaos.com · ▲249

    Features include: - Several preset periodic orbits: the classic Figure-8, plus newly discovered 3D solutions from Li and Liao's recent database of 10,000+ orbits (https://arxiv.org/html/2508.08568v1) - Full 3D camera controls (rotate/pan/zoom) with body-following mode - Force and velocity vector visualization - Timeline scrubbing to explore the full orbital period The 3D presets are particularly interesting. Try "O₂(1.2)" or "Piano O₆(0.6)" from the Load Presets menu to see configurations where bodies weave in and out of the orbital plane. Most browser…

  • WP
    Weekend project - a WebGL Orrery2011 · solar-system-explorer.com · ▲17

    This was my recent weekend project, aimed at teaching me JavaScript, a bit of HTML5, and (mostly) WebGL. The orbital data are from NASA JPL. I was inspired in part by this Flash app: http://www.dynamicdiagrams.com/wp-content/uploads/2011/04/orrery_2011_bce.swf, but wanted to do something in 3D. Coming from the games-dev world, this is my first introduction to web coding. The UI is jquery. I mostly used http://learningwebgl.com/blog for the 3D stuff. Being WebGL, it will work mostly on Chrome, Firefox 4 Beta. Forget about IE. I needed to figure out how to render text to the WebGL canvas - I…

  • GI
    Gravity – Interactive solar-system simulator, from Newton to EinsteinJun 2026 · qunabu.github.io · ▲217

    Just for fun and self education, I've built this over a weekend to teach myself why orbits exist, not just show planets going around. Something that was never clearly explain to me in school. It opens with a guided tour that builds the idea up step by step: two bodies and the equal/opposite force, inertia (the Sun is removed and Earth just drifts straight), then "an orbit is falling and continuously missing," cosmic velocities with a little rocket, Voyager 1 & 2's real gravity assists (the clock runs the actual 1977–1989 dates so the planets orbit into their grand-tour alignment and the…

More dev tools this month

the category →
  • /dev/null▲493

    a social network for devs

    Dev tools · 4d ago · dev-null.sh

  • Contribute to oosexgang/hackios-xnu-kernel development by creating an account on GitHub.

    Dev tools · 1d ago · github.com

  • open-source IDE for thoughtful software design. Contribute to devdotfast/whiteboard development by creating an account on GitHub.

    Dev tools · 29d ago · github.com

  • Contribute to reladraw/reladraw development by creating an account on GitHub.

    Dev tools · 27d ago · github.com

  • OpenBot▲362

    Grok Bot alternative: free, local, open-source, multiplayer

    Dev tools · 24d ago · openbot.run

  • Talanoa▲346

    Hi HN, I’m a fullstack developer, and honestly, I’ve lost count of how many side projects I’ve worked on over the years. But one idea kept coming back to me: a different kind of email client. It first came to me in 2014: “What if we could handle emails more like conversations?” Every year, I’d revisit this concept in my “Build Notes.” Ten years later, no one had built exactly what I had in mind — so I finally decided to do it myself. That’s how Talanoa was born. I wanted something focused on people, not timelines. I was tired of marking messages as unread just to remember to reply later, or…

    Dev tools · 22d ago · talanoa.email

Source: Show HN post ↗

Launched alongside, August 2014

the whole month →