OtterLang
New programming language!
OtterLang launched on November 3, 2025 with 8 votes, #1,383 of 9,796 launches that month and more than 50% of that year's launches.
What it does
Otterlang programming language 🦦. Built with rust, simple like python. Help contribute and support this very new project. (it's not complete, and broken still)
Otterlang programming language 🦦. Contribute to Ottrlang/otterlang development by creating an account on GitHub.
OtterLang Roadmap · Getting Started · Examples Simple syntax, native performance, transparent Rust FFI. git clone https://github.com/jonathanmagambo/otterlang.git cd otterlang nix develop cargo build --release ./target/release/otter run hello.ot See the Getting Started Guide for detailed instructions. Getting Started – installation, CLI walkthrough, first project. OtterLang is currently in Early Access (v0.1.0) and is being actively developed. If you plan to contribute, now is the time to provide a helping hand for the hardworking team . OtterLang is free and open source, released under the BSD-3-Clause License . Contributions are welcome! See CONTRIBUTING.md for morefrom github.com
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OtterLang – Pythonic scripting language that compiles to native codeNov 2025 · github.com · ▲15Hey HN! I’ve been building OtterLang, a small experimental scripting language designed to feel like Python but compile down to native binaries through LLVM. The goal isn’t to reinvent Python or Rust, but to find a middle ground between them: Python-like readability and syntax Rust-level performance and type safety Fast builds and transparent Rust FFI (you can directly import Rust crates without writing bindings) OtterLang is still early and very experimental. the compiler, runtime, and FFI bridge are being rewritten frequently. Please star the repo, and contribute to help this project.
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Otterkit – COBOL compiler for .NET2023 · github.com · ▲192I'm the lead developer of Otterkit. We've been working on this compiler for the past few months. The goal is to support the latest COBOL 2022 standard and compile it to C# (will support nativeAOT as well) Currently most of the work is being done on the parsing side of it to ensure that it can correctly parse all of the 2022 standard. We're almost done writing the parser, and will soon move to the codegen and runtime library. Please let me know what your opinion is on the project. I'll be here to answer any questions about it. We're also looking for contributors if anyone is interested in…
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