Pathetic – Java pathfinding: 10k concurrent paths in ~7ms
It started with drones. My co-founder and I were building a Minecraft plugin where drones had to navigate through unloaded chunks - terrain that doesn't even exist in memory yet. No existing library had any concept of it, which led to drones being stuck in non-existence. Sloppy at first, tightly coupled to Minecraft's API, we built our own. But somewhere along the way we realized: the problem wasn't Minecraft. It was how Java pathfinding is built in general - object-heavy, GC-hostile, and single-threaded by assumption. So I split the project. The core became its own thing: pure Java 8+ for…
Pathetic – Java pathfinding: 10k concurrent paths in ~7ms launched on May 5, 2026 with 8 votes, #1,430 of 20,538 launches that month and more than 75% of that year's launches.
What it does
The Java pathfinder that ended the era of “good enough” - bsommerfeld/pathetic
The pathfinding library that's too good for this pathetic world. “I used to use library X… then I tried Pathetic and suddenly my server stopped crying.” — every future user, probably It exists for one simple reason: The rest of the Java pathfinding world collectively shits itself above a few hundred concurrent requests. All demos from a real Paper server. Minecraft is a pathfinding hell — Pathetic just walked in, pissed on Hades' leg, and asked for a lighter. Most libraries need minutes or give up entirely on paths longer than 1000 positions. Pathetic does 20 000 before you finish a single blink. You'refrom github.com
In the maker’s words, at launch
It started with drones. My co-founder and I were building a Minecraft plugin where drones had to navigate through unloaded chunks - terrain that doesn't even exist in memory yet. No existing library had any concept of it, which led to drones being stuck in non-existence. Sloppy at first, tightly coupled to…
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