Planorio, a booking management system
Hello! For the last year I've been working on a side project, a booking management system. Among others, it allows anyone who owns a business that accepts bookings to manage them, to communicate with customers, to easily create a personalized website or to embed a calendar widget on any existing website. Link: https://www.planorio.com There is still a long way to go, but I feel that now it is ready for some very direct feedback. :) It mainly consists of an Angular frontend, a backend written in Node.js and some small tools written in PHP and Kotlin. I also created a hybrid mobile…
What it does
In the maker’s words, at launch
Hello! For the last year I've been working on a side project, a booking management system. Among others, it allows anyone who owns a business that accepts bookings to manage them, to communicate with customers, to easily create a personalized website or to embed a calendar widget on any existing website. Link: https://www.planorio.com There is still a long way to go, but I feel that now it is ready for some very direct feedback. :) It mainly consists of an Angular frontend, a backend written in Node.js and some small tools written in PHP and Kotlin. I also created a hybrid mobile application in Ionic. Thanks in advance to everyone who takes a look at it!
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More work this month
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Launched alongside, December 2019
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- AA
After years of solo development I'm presenting: Angeldust, an omni-compatible action RPG and building game! Website: http://angeldu.st My single server hosts 250+K active players in one giant, dynamic fantasy world. Angeldust's game server is pervasively multithreaded, implementing John Carmack's dream of processing an immutable world state each tick. Both world handling and network traffic routing uses any number of threads. For networking, a typical game session only uses ~3Kbps of bandwidth, enabling decent play even over 2G/EDGE networks. The client is programmed in C++…
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