PLAYTEX AI
From first idea to material, world, and engine.
What it does
Convert images to PBR maps, create AI textures, and browse 750+ creator-shared public texture assets with PLAYTEX AI's browser material workflow.
Generate seamless AI textures, seven-channel PBR maps, 360° HDRIs, and editable terrain worlds. Browse 750+ textures and 50+ HDRIs with PLAYTEX AI.
Generate from an idea. Turn images into seamless textures. Build every PBR channel. Create the world that lights it. PLAYTEX AI is a browser-based AI texture generator and material workflow. Generate a seamless texture from text or an image, convert one source into seven aligned PBR maps, create a 360° HDRI, assemble an editable mesh world, and package approved assets for supported 3D destinations. Start with a surface, an image, an environment, or an idea—then assemble the world and package the result for where you build. One source → seven engine-ready maps. Albedo, normal, roughness, metallic, height, AO, and emission stay aligned while you preview and tune the result. Turn a photo or…from playtex.ai
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I trained a 125M-parameter transformer to autocomplete piano performances in real time (~108 notes/sec on an iPhone 15). The idea is basically GitHub Copilot or Tabnine, except instead of prompting it with code, you prompt it by playing a few notes on a MIDI piano. The model then continues what you played, entirely on-device. The app is free if anyone wants to try it. Happy to answer questions about the model, training, Core ML, or the many things that didn't work.
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