Psychedelic animation generator; (p)art of your next trip
Sharing an open source project for creating psychadelic art -- using liquid motion, distorted shapes, shadows and light. This tool works in real-time in the browser using webgl shaders. This project was inspired by drum & bass / acid techno music, and 90s rave posters. Use this to create art for a music video, concert posters, stylized animations in creative projects, or simply to enjoy alongside some fine music. Use the detailed control menu (top-right) to set a custom canvas size, adjust animation speed, control pattern and colours, etc... You can export your creation as an image or…
In plain words
Psychedelic Animation Generator is an open-source browser-based tool for creating animated psychedelic art using WebGL shaders. It features liquid motion, distorted shapes, shadows, and light effects inspired by drum and bass music and 90s rave posters. Users can adjust animation speed, patterns, and colors through a control menu, then export their creations as images or videos. The tool runs in real-time in the browser and is suitable for music videos, concert posters, and creative projects.
written from the facts on this page · September 2026
From the sources
In the maker’s words, at launch
Sharing an open source project for creating psychadelic art -- using liquid motion, distorted shapes, shadows and light. This tool works in real-time in the browser using webgl shaders. This project was inspired by drum & bass / acid techno music, and 90s rave posters. Use this to create art for a music video, concert posters, stylized animations in creative projects, or simply to enjoy alongside some fine music. Use the detailed control menu (top-right) to set a custom canvas size, adjust animation speed, control pattern and colours, etc... You can export your creation as an image or video afterwards. How this works: this tool uses WebGL shaders to create a real-time animation (with a trippy liquid / shadow / blur aesthetic). The animation is created using a random seed position and mixes in random noise (fractal brownian motion, 3D simplex noise), so each time you re-run it you're creating a unique piece of art. Github repo: https://github.com/collidingScopes/liquid-shape-distortions ----- I hope you enjoy the visuals. I'd love to hear any feedback or suggestions.
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