
Rayblock
Clean, ad-free block puzzle game. Test your reflexes!
What it does
Rayblock is a minimalist, ad-free puzzle game inspired by the timeless classic Tetris. 🧩 How to Play: Arrange falling blocks to complete horizontal lines and clear them. The more lines you clear, the higher your score. Keep the board from filling up to survive as long as possible! 🎮 Features: • Clean, modern design with smooth controls • No ads, no interruptions — just pure gameplay • Increasing speed and challenge over time • Lightweight and battery-friendly
Does the same job
all alternatives →- LTLazy Tetris2025 · lazytetris.com · ▲438
I made a tetris variant Aims to remove all stress, and focus the game on what I like the best - stacking. No timer, no score, no gravity. Move to the next piece when you are ready, and clear lines when you are ready. Separate mobile + desktop controls



- IMI made a Tetris based block puzzle gameJan 2026 · playdropstack.com · ▲7
This is a tetris style game where you need to fill 5×8 grid completely with 10 falling blocks. Simple game based on skill and logic. Feedback is much appreciated.
- BSBlock Sort, a mobile/PWA puzzle game without ads2024 · matthijsgroen.github.io · ▲20
I like small puzzle games to play on my mobile, (because you can put them away easily as well). But I got really annoyed that a lot of them force feed you advertisements. To counter this I made my own puzzle game, as a progressive web app. This means you can install it on your mobile or desktop as an application, and play offline. After the game is offline ready, no requests should be outgoing except checking for updates of the game. So there is no tracking/reporting going on. This also means I rely on old fashion email to get feedback! The game is build in React + Typescript + Vite,…
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Hey HN! I wanted to share something I built over the last few weeks: isometric.nyc is a massive isometric pixel art map of NYC, built with nano banana and coding agents. I didn't write a single line of code. Of course no-code doesn't mean no-engineering. This project took a lot more manual labor than I'd hoped! I wrote a deep dive on the workflow and some thoughts about the future of AI coding and creativity: http://cannoneyed.com/projects/isometric-nyc
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