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Dev tools · January 17, 2019

raylib

simple and easy-to-use library for videogame programming

raylib launched on January 17, 2019 with 9 votes, #969 of 2,587 launches that month and more than 50% of that year's launches. The site was still online in September 2026, 7 years on.

What it does

raylib is a simple and easy-to-use library to enjoy videogames programming.

You are using an outdated browser. Please upgrade your browser or activate Google Chrome Frame to improve your experience. NOTE for ADVENTURERS: raylib is a programming library to enjoy videogames programming; no fancy interface, no visual helpers, no gui tools or editors... just coding in pure spartan-programmers way. Are you ready to enjoy coding? Are you using raylib at a corporate level? Consider sponsoring the project! 🚀 If you enjoy raylib and want to help, consider supporting the project with a donation! Thank you very much! ❤️ raylib does not provide the typical API documentation or a big set of tutorials. The library is designed to be minimalistic and be learned just from a…from raylib.com

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    While helping one of my students create and iterate on a game in C using raylib, I realized there was quite a lot of time spent on experimenting with level design and colors, how the player moves, gravity, etc. and a lot of time was wasted making a change, exiting the game, recompiling, running the game, deciding his change wasn't right, and going through the whole cycle over and over. I could tell it was demotivating, and this process was creating a barrier that prevented him from experimenting to his heart's content. I started this project to solve this problem by giving a simple gui to a…

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