Sarge Launcher – A Quake 3 Arena Utility
Good morning! As an avid quake 3 defrag player, this project started out for me as a tool for Quake 3 and Q3 mods that would solve some of the issues that the in-game UI has. It is essentially an external launcher for the game built with Tauri v2. Where this launcher shines is it lets you toggle your Quake 3 client exe and with 1 click the launcher is now targeted to that mod (servers / demos / levels refresh). Note there is a nice GIF of the app in the readme of the repo The project uses Tauri (webview) which some people scoff at - and I get it. Although I think most of the…
What it does
In the maker’s words, at launch
Good morning! As an avid quake 3 defrag player, this project started out for me as a tool for Quake 3 and Q3 mods that would solve some of the issues that the in-game UI has. It is essentially an external launcher for the game built with Tauri v2. Where this launcher shines is it lets you toggle your Quake 3 client exe and with 1 click the launcher is now targeted to that mod (servers / demos / levels refresh). Note there is a nice GIF of the app in the readme of the repo The project uses Tauri (webview) which some people scoff at - and I get it. Although I think most of the webview stigma is due to electron apps bloating everyone's PC. In any case - I tried my damndest on the UI :). So try it out - this is for all the Q3 old heads! Benefits over in-game UI below: Faster server browser, Ability to favorite servers, Ability to trash servers (this is useful as many servers advertise using fake players which pollutes the in-game browsing experience - trashing these resolves this), Ability to add custom servers that are not advertised on the Q3 master servers, Unlimited number of demos/levels can be displayed (Q3 client exes have hard limits on the amount of demos / levels that can be displayed in the in-game UI), Ability to play demos on a loop (a feature inspired by the old Demo Show Creator tool https://alt.3dcenter.org/dsc/index_english.php), Ability to auto-close the client at demo end, Managing the EXE (basically closing and re-opening the client on subsequent launches), More data is parsed from demos, levels, and servers and is displayed in a nice fashion, You can read back the console activity in demos (chat history etc) without having to play the demo. I don't think this has been done before in any other tool
Does the same job
all alternatives →- MAMeatshields – An in-browser turn-based strategy game2017 · ▲113
A few months ago (82 days to be exact!) I posted a link on HN to my game, Meatshields. A bunch of you commented and played my game and gave me some wonderful feedback. Over the last few months I've been playing with many of you and implementing the best of everybody's suggestions. So, thank you, HN for all your help! I feel this is an extreme overhaul I couldn't have done without your input. Since then, I have: Dramatically improved our hosting platform (So it HOPEFULLY won't go down this time (oops.)), Added two new units, Rebalanced all existing units, Added many more maps, Improved the…


- ASA small browser game (PC only) built with Phaser 32025 · cubic-zombies.pages.dev · ▲9
Hi HN! This is my first game — something I’ve always wanted to do. It’s a small browser game built with Phaser 3, React, and the phaser template (https://github.com/phaserjs/template-react-ts/). I made it in 2 days (like 8 hours in total real time) using gemini-cli. About 90% of the code was generated with AI, but I learned a lot by making fine tweaks. It only works on PC since it’s a typical WASD + R (reload) shooter. I’d love feedback on: - Gameplay (is it fun, too hard?) - Ideas for new features Thanks in advance! ps: I used cubes as a prototype, but now I kind of…
- WGWingspan Games: Arrow – a multiplayer game built in Elixir / PhoenixDec 2025 · wingspan.games · ▲7
Hi HN! This has been a fun little side project. You simply click to shoot arrows at falling circles (and the arrows of other players!) Hopefully, I make other social & simple games over time. I had to struggle with all the usually problems of game synchronization. It was a fun way to explore phoenix & elixir. You'll notice the signature claude code purple gradient. I'll be honest, I couldn't have built it without AI! If you really like it you can vote with your wallet and toss me $1.99. Or not!!
- IMI made StarDesk, P2P low latency remote desktop built for game and workJan 2026 · stardesk.net · ▲6
Hi HN, I’m one of the devs behind StarDesk, a P2P-first remote desktop we’ve been building for ~1 year. We started this partly out of frustration: some popular RDP tools haven’t seen meaningful updates in a long time, and long-standing issues are often left unaddressed. As devs, we really dislike software that stagnates once it “works well enough”. StarDesk is our attempt to do it differently. What we focus on: -P2P by default (relay as fallback) -Low RTT + low jitter > chasing max bitrate -Encoder / input path tuned for real-time interaction -Modern E2EE (TLS/DTLS) UX-wise, setup…
More work this month
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Launched alongside, October 2025
the whole month →

- SA
I went down the rabbit hole on a side project and ended up building this: Strange Attractors(https://blog.shashanktomar.com/posts/strange-attractors). It’s built with three.js. Working on it reminded me of the little "maths for fun" exercises I used to do while learning programming in early days. Just trying things out, getting fascinated and geeky, and being surprised by the results. I spent way too much time on this, but it was extreme fun. My favorite part: someone pointed me to the Simone Attractor on Threads. It is a 2D attractor and I asked GPT to extrapolate it to…
AI · Oct 2025 · blog.shashanktomar.com

- ASAutism Simulator▲779
Hey all, I built this. It’s not trying to capture every autistic experience (that’d be impossible). It’s based on my own lived experience as well as that of friends on the spectrum. I'm trying to give people a feel for what masking, decision fatigue, and burnout can look like day-to-day. That’s hard to explain in words, but easier to show through choices and stats. I'm not trying to "define autism". I’ve gotten good feedback here about resilience, meds, and difficulty tuning. I’ll keep tweaking it. If even a few people walk away thinking, "ah, maybe that’s why my coworker struggles in those…
Life & fun · Oct 2025 · autism-simulator.vercel.app
