SimpleKV – an extremely simple, anonymous key-value store
SimpleKV – an extremely simple, anonymous key-value store launched on March 16, 2022 with 24 votes, #1,023 of 3,153 launches that month and more than 75% of that year's launches. The site was still online in September 2026, 4 years on.
In plain words
SimpleKV is a key-value store designed for simplicity and anonymity. Launched in March 2022, it allows users to store and retrieve data using a straightforward key-value format without requiring personal information. The service is built for developers and users who prioritize privacy and ease of use, offering a minimal interface for basic data storage needs. It appeals to those seeking uncomplicated data management without complexity or tracking.
written from the facts on this page · September 2026
Does a similar job
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Tinykv – Minimal file-backed key-value store for Rust2025 · crates.io · ▲24I built tinykv because I kept reaching for simple persistent storage in Rust projects but found existing solutions either too complex (sled) or unmaintained (pickledb). tinykv focuses on simplicity: JSON-based, serde-powered, with optional TTL. Perfect for CLI tools, game saves, config storage. Would appreciate any feedback from the HN community!
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Minikv – Distributed key-value and object store in Rust (Raft, S3 API)Feb 2026 · github.com · ▲71Hi HN, I'm Emilie, I have a literature background (which explains the well-written documentation!) and I've been learning Rust and distributed systems by building minikv over the past few months. It recently got featured in Programmez! magazine: https://www.programmez.com/actualites/minikv-un-key-value-st... minikv is an open-source, distributed storage engine built for learning, experimentation, and self-hosted setups. It combines a strongly-consistent key-value database (Raft), S3-compatible object storage, and basic multi-tenancy. Features/highlights: - Raft…
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Launched alongside, March 2022
the whole month →- IM
Hi HN! I made many small web games in the past with Unity or Phaser. But this time I wanted to make something completely on my own. So I coded a basic game framework in plain JavaScript, and used it to make Almost Pong. This was a really fun project that taught me a lot about JavaScript, and I plan to make more minimalist games with this framework. Interesting fact: Almost Pong doesn't load any assets, all sprites and sounds are generated with code. Happy to answer questions, and please let me know if you have any feedback on the game. Thanks!
Dev tools · 2022 · lessmilk.com
- IM
Life & fun · 2022 · networksfromscratch.com
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Paste the following into the console of any HN page - for annotated avatars on all HN comments. (self contained code) for(u of document.querySelectorAll('.hnuser'))for(u.prepend(c=document.createElement('canvas')),x=c.getContext('2d'),c.width=18,c.height=14,s=u.innerText,r=1,i=28+s.length;i--;i>>29>X*X/3+Y/2&&x.fillRect(6+2*X,2*Y,2,2)&x.fillRect(6-2*X,2*Y,2,2):r+=s.charCodeAt(i-28,x.fillStyle='#'+(r>>8&0xFFFFFF).toString(16)))r^=r>>17,r^=r>2
Dev tools · 2022



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Work · 2022 · backofyourhand.com