Snapcraft – Free builds and hosted binaries of every GitHub commit
Snapcraft – Free builds and hosted binaries of every GitHub commit launched on May 30, 2017 with 24 votes, #737 of 3,229 launches that month and more than 75% of that year's launches.
In plain words
Snapcraft is a development tool that automatically builds and hosts binary files for every commit pushed to GitHub. Launched in 2017, it streamlines the process of creating and distributing snap packages by eliminating manual build steps. The service is designed for developers who want continuous integration and deployment without managing their own build infrastructure. It integrates directly with GitHub repositories to provide automated, hosted binaries.
written from the facts on this page · September 2026
Does a similar job
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Buildstash2025 · buildstash.com · ▲168Hey HN! We just launched open sign up on Buildstash. It's a platform for managing and sharing software binaries. I'd worked across game dev, mobile apps, and agencies - and found every team had no real system for managing their built binaries. Often just dumped in a shared folder (if someone remembered!). No system for versioning, keeping track of who'd signed off what when, or what exact build had gone to a client, etc. Existing tools out there for managing build artifacts are really focused on package repository management. But miss all the other types of software not being deployed that…

SnapCode – a real Java IDE in the browser2024 · reportmill.com · ▲42

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Chunk co-founder here. We spent the last 2 weeks building this to scratch our own itch: As developers, we often have problems that could be solved just by running a few lines of code. Sometimes, running this code on your local machine is fine. But other time, the code need to run automatically reacting to external events or to run continuously, which means, it needs to run on a server somewhere. So now, you have to find a cloud provider, to package or build the code and finally to deploy it. All of that for what could be literally be 4 lines of code. We couldn’t find an easier way to do…
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