Sokoban AI Solver
Play Sokoban in your browser and watch an AI solver crack it. A plain-JS port of a native C++ engine, it returns the provably optimal (fewest-move) solution, entirely client-side.
Sokoban AI Solver launched on August 17, 2026 with 72 votes, #559 of 23,274 launches that month and more than 95% of that year's launches.
In plain words
Sokoban AI Solver is a browser-based implementation of the classic 1980s puzzle game where players push boxes onto goals. It features an AI solver that finds the provably optimal solution with the fewest moves, running entirely in the browser through a JavaScript port of a C++ engine. Players can solve puzzles manually or watch the AI demonstrate the optimal solution path.
written from the facts on this page · September 2026
From the sources
Sokoban ("warehouse keeper") is a 1980s puzzle: push every box onto a goal. In this variant the keeper must also finish on a goal. The warehouse is a grid. On each step the keeper moves one square up, down, left or right. The keeper cannot walk into a wall or a box. It can push a single box if the square just beyond the box (in the push direction) is empty floor or a goal. Only one box moves per step, and a box can be pushed out of a goal again to make room. Sokoban is an A* search problem, but a naive version that explores one keeper step at a time explodes on crowded boards. What runs here is a plain-JavaScript port of a native C++ optimal solver I wrote. It returns the provably…from mkornreich.me
Does a similar job
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