
StellarStack
Open-source server hosting, done correctly
What it does
StellarStack is a modern, open-source control panel with the primary focus on game server hosting. StellarStack is the panel you put in front of every game server you run. One UI for all sorts of different environments: Minecraft, Rust, Palworld and so much more!
Does the same job
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- RORudderStack, open-source CDI (a.k.a. open-source Segment)2020 · ▲123
GitHub: https://github.com/rudderlabs/rudder-server/ === Firstly, a big thanks to the HN community for showing us love and support in our previous HN post (https://news.ycombinator.com/item?id=21081756). At that point, we had just open-sourced the repo and were not fully prepared for a Show HN. We wanted to share updates since then and also do our official Show HN. Updates since Sept 2019 1. Changed the name from Rudder to RudderStack :) 2. API compatibility with Segment 3. Open-source control plane so no dependency on the hosted control plane for…
- WPWolfStack – Proxmox-like server management in a single Rust binaryMar 2026 · wolfscale.org · ▲32
- RORivet – Open-source game server management with Nomad and Rust2023 · github.com · ▲327
Hey HN! Rivet is an OSS game server management tool that enables game developers to easily deploy their dedicated servers without any infra experience. We recently open-sourced Rivet after working on it for the past couple of years. I wanted to share some of my favorite things about our experience building this with the HN community. My cofounder and I have been building multiplayer games together since middle school for fun (and not much profit [1]). In HS, I stumbled into building the entire infrastructure powering [Krunker.io](http://Krunker.io) (acq by FRVR) & other popular…

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- NW
Hey HN, Henry here from Cactus. We open-sourced Needle, a 26M parameter function-calling (tool use) model. It runs at 6000 tok/s prefill and 1200 tok/s decode on consumer devices. We were always frustrated by the little effort made towards building agentic models that run on budget phones, so we conducted investigations that led to an observation: agentic experiences are built upon tool calling, and massive models are overkill for it. Tool calling is fundamentally retrieval-and-assembly (match query to tool name, extract argument values, emit JSON), not reasoning. Cross-attention…
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