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AI · April 11, 2025

Teaching a Dinosaur to Jump: Rust, WebAssembly, and Neural Evolution

What began as a lightweight programming experiment quickly transformed into a deeply engaging technical exploration into the realms of neuroevolution, game physics, and browser-based simulation. My original goal was modest: replicate the "Chrome Dino" game using a performant and modern web stack. However, the project evolved far beyond expectations. The twist? I wanted the dinosaur to teach itself to jump.

Teaching a Dinosaur to Jump: Rust, WebAssembly, and Neural Evolution launched on April 11, 2025 with 8 votes and more than 75% of that year's launches. The site was still online in September 2026, 1 year on.

What it does

What began as a lightweight programming experiment quickly transformed into a deeply engaging technical exploration into the realms of neuroevolution, game physics, and browser-based simulation. My original goal was modest: replicate the "Chrome Dino" game using a performant and modern web stack. However, the project evolved far beyond expectations. The twist? I wanted the dinosaur to teac

What began as a lightweight and somewhat playful programming experiment quickly transformed into an immersive and multi-faceted technical journey, deeply rooted in the domains of neuroevolution, real-time game physics, and browser-based simulation techniques. Initially, the objective was intentionally simple: replicate the well-known “Chrome Dino” offline game — the one that keeps you entertained when your internet drops — using a contemporary and high-performance web technology stack. The intent was to use the project as a stepping stone to get more familiar with Rust and WebAssembly, and perhaps have a bit of fun along the way. However, as I dove deeper, the scope expanded considerably.…from fulgidus.github.io

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