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AI · April 11, 2025

TA

Teaching a Dinosaur to Jump: Rust, WebAssembly, and Neural Evolution

What began as a lightweight programming experiment quickly transformed into a deeply engaging technical exploration into the realms of neuroevolution, game physics, and browser-based simulation. My original goal was modest: replicate the "Chrome Dino" game using a performant and modern web stack. However, the project evolved far beyond expectations. The twist? I wanted the dinosaur to teach itself to jump.

Does the same job

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  • DinoJump2021 · ▲109

    Yell 'Jump' to make the chrome T-Rex jump

  • IM
    I made the Chrome Dino Game editable by your AI promptsJul 2026 · vibedino.com · ▲7

    In 2024 Google Labs released GenDino: a version of the Chrome Dinosaur Game that let users turn prompts into skins. GenDino is dead. The Dino Game happens to be OS, so I forked it and created Vibedino to let your prompts change the actual game. Make the dino front-flip every time it jumps. Add a hard mode after 1000m. Break my backend by implementing the full PageRank algorithm. Give it the dumbest feature idea you can think of and then approve it yourself to deploy to the main site!

  • Dino Fit2020 · ▲128

    Jump in real life to jump in game

  • RN
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  • AB
    A browser-based evolutionary simulation with emergent behaviorJan 2026 · soupof.life · ▲6

    I’ve been working on a browser-based evolutionary simulation as a personal experiment. Organisms adapt to environmental pressure over time, and there are no explicit goals or scoring, the system is open-ended and runs continuously. I built this mainly to challenge myself and to explore how to surface simulation behavior and statistics in a way that stays readable rather than overwhelming. As a side effect, it’s also something my kids enjoys watching run. Curious what resonates and what doesn’t, and happy to answer questions about the design or tradeoffs.

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